276
Item Level
279
Group Avg
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Blood · This run: B+ · Your Maisara Caverns grade: B+ across 6 runs
Interrupt Discipline
13 total interrupts, 13 critical kicks
Good
Kick Rate
Survivability
1 deaths, 8,643,640 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report vkDCZrNzThaL8Q34 · fight 37
Activity Level
41.7 casts per minute, 1,116 total casts
41.7 CPM
Rotation
Deaths Recorded
Took 8,643,640 avoidable damage (7% of total).
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +13 Keys
3
vs All Keys
80
Your grade uses the "vs Other +13 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x21
Blinding Sleet
x6
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
8,643,640
Total dmg taken
120,246,780
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,116
CPM
41.7
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
2.6
Percentile
iLvl
276
Item Level
Dispels
0
Cleanses
CC
6
Applications
Group iLvl
279
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Died to Melee.
Took 4 hits from Necrotic Wave (241,138 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 48 hits from Searing Presence (1,079,868 total).
Took 2 hits from Sear (84,130 total).
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 253,997 from Deafening Roar.
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 6 hits from Sear (263,221 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 7 hits from Necrotic Wave (403,639 total).
starKicked Shrink with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 91 hits from Infected Pinions (2,519,809 total).
Took 3 hits from Flanking Spear (818,639 total).
Took 3 hits from Barrage (89,508 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 17 hits from Dread Slash (1,313,474 total).
Took 30 hits from Spectral Strikes (1,214,776 total).
Took 4 hits from Staggering Blow (1,006,725 total).
Took 6 hits from Grim Ward (470,544 total).
Took 5 hits from Spirit Rend (199,715 total).
starKicked Spirit Rend with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood ×3.
Took 17 hits from Dread Slash (1,720,580 total).
Took 31 hits from Spectral Strikes (1,255,841 total).
Took 6 hits from Soulstorms (1,061,484 total).
Took 10 hits from Grim Ward (833,741 total).
Took 7 hits from Spirit Rend (157,869 total).
starKicked Shadowfrost Blast with Mind Freeze ×3.
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×8.
Took 75 hits from Withering Miasma (2,302,039 total).
Took 20 hits from Drain Soul (2,248,327 total).
Took 12 hits from Lingering Dread (693,593 total).
Took 10 hits from Necrotic Convergence (517,381 total).
Took 2 hits from Dread Slash (252,760 total).
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood ×4.
Took 5 hits from Grim Ward (360,339 total).
Took 14 hits from Spirit Rend (347,673 total).
starKicked Spirit Rend with Mind Freeze.
shieldUsed Icebound Fortitude.
shieldUsed Dancing Rune Weapon.
Took 9 hits from Spectral Strikes (366,400 total).
Took 4 hits from Grim Ward (334,926 total).
Took 2 hits from Spirit Rend (94,128 total).
shieldUsed Dancing Rune Weapon ×2.
Took 6 hits from Ritual Drums (815,089 total).
shieldUsed Dancing Rune Weapon.
Took 14 hits from Deathgorged Vessel (1,659,952 total).
Took 40 hits from Withering Soul (1,344,029 total).
starKicked Eternal Suffering with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×3.
shieldUsed Icebound Fortitude.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Icebound Fortitude.
shieldUsed Vampiric Blood ×5.
shieldUsed Icebound Fortitude ×2.