266
Item Level
269
Group Avg
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Blood · This run: A- · Your Magister's Terrace grade: A- across 3 runs
Interrupt Discipline
32 total interrupts, 8 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 9,984,549 avoidable damage taken
Perfect
Risk Index
Cooldown Management
74% of expected cooldowns used
74%
Usage Rate
What happened each pack
Report HcjC7LyaTgp1PJWV · fight 2
Activity Level
44.8 casts per minute, 998 total casts
44.8 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
31
vs All Keys
34
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x12
Blinding Sleet
x10
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
9,984,549
Total dmg taken
82,320,449
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
74%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
998
CPM
44.8
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
30.9
Percentile
iLvl
266
Item Level
Dispels
0
Cleanses
CC
10
Applications
Group iLvl
269
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 3 hits from Arcane Blade (228,332 total).
starKicked Polymorph with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 21 hits from Arcane Blade (1,454,941 total).
Took 4 hits from Arcane Volley (146,439 total).
starKicked Arcane Bolt with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 20 hits from Arcane Volley (771,630 total).
Took 10 hits from Ignition (279,385 total).
starKicked Pyroblast with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 22 hits from Arcane Blade (1,525,880 total).
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Icebound Fortitude.
Took 10 hits from Ignition (302,510 total).
Took 6 hits from Energy Release (121,176 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 20 hits from Ignition (531,947 total).
Took 4 hits from Arcane Blade (296,887 total).
Took 12 hits from Energy Release (219,195 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 4 hits from Arcane Expulsion (550,627 total).
Took 8 hits from Unstable Energy (138,566 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
Took 29 hits from Arcane Blade (2,053,800 total).
Took 12 hits from Runic Glaive (497,864 total).
Took 23 hits from Energy Release (427,345 total).
starKicked Arcane Bolt with Mind Freeze.
Kicked Cosmic Ascension with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 8 hits from Null Reaction (718,305 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon ×2.
Took 12 hits from Consuming Shadows (1,110,435 total).
Took 42 hits from Void Eruption (591,794 total).
Took 65,591 from Dimensional Shred.
starKicked Terror Wave with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×3.
Took 9 hits from Astral Grasp (316,638 total).
Took 104,081 from Cosmic Sting.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
Took 2 hits from Dimensional Shred (130,573 total).
shieldUsed Vampiric Blood.
Took 66,010 from Dimensional Shred.
starKicked Terror Wave with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×2.
Took 34 hits from Entropy Blast (2,864,066 total).
Took 5 hits from Hulking Fragment (1,560,643 total).
Took 89,605 from Unstable Void Essence.
Took 2 hits from Stygian Ichor (34,179 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.