233
Item Level
246
Group Avg
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Blood · This run: A- · Your Pit of Saron grade: S across 8 runs
Interrupt Discipline
1 total interrupts, 1 critical kicks
Low
Kick Rate
Survivability
0 deaths, 1,065,271 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report MJRQgB2zWZy6dhVr · fight 5
Activity Level
39.1 casts per minute, 340 total casts
39.1 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Pit of Saron grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x2
Blinding Sleet
x1
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
1,065,271
Total dmg taken
21,198,835
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
340
CPM
39.1
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
76.4
Percentile
iLvl
233
Item Level
Dispels
0
Cleanses
CC
1
Applications
Group iLvl
246
Average
9 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 7 hits from Tormenting Blade (139,949 total).
Took 3 hits from Dread Pulse (61,826 total).
Took 17,161 from Leaping Maul.
Took 0 from Sunderstrike.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 10 hits from Tormenting Blade (167,842 total).
Took 3 hits from Sunderstrike (79,264 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 14 hits from Tormenting Blade (271,860 total).
Took 4 hits from Dread Pulse (90,147 total).
Took 3 hits from Sunderstrike (0 total).
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon.
Took 6 hits from Tormenting Blade (105,471 total).
Took 40,970 from Sunderstrike.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 8 hits from Tormenting Blade (157,306 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 7 hits from Tormenting Blade (131,115 total).
Took 3 hits from Dread Pulse (60,198 total).
Took 16,099 from Leaping Maul.
Took 2 hits from Sunderstrike (0 total).
shieldUsed Vampiric Blood.
Took 12 hits from Tormenting Blade (214,740 total).
Took 42,377 from Sunderstrike.
Took 2 hits from Leaping Maul (33,118 total).
starKicked Netherburst with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 3 hits from Orebreaker (522,634 total).
Took 2 hits from Cryostomp (123,069 total).
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
Nothing notable happened here.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.