252
Item Level
247
Group Avg
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Blood · This run: B+ · Your Pit of Saron grade: S across 8 runs
Interrupt Discipline
16 total interrupts, 14 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 2,906,504 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report BJ42CGrV3Zb9wKMF · fight 7
Activity Level
38.9 casts per minute, 984 total casts
38.9 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Pit of Saron grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x18
Blinding Sleet
x1
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
2,906,504
Total dmg taken
68,911,166
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
984
CPM
38.9
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
10.0
Percentile
iLvl
252
Item Level
Dispels
0
Cleanses
CC
1
Applications
Group iLvl
247
Average
17 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 27 hits from Tormenting Blade (632,216 total).
Took 8 hits from Sunderstrike (263,128 total).
Took 8 hits from Dread Pulse (200,981 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood ×2.
Took 18 hits from Tormenting Blade (430,860 total).
Took 4 hits from Sunderstrike (48,419 total).
Took 0 from Leaping Maul.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 8 hits from Dread Pulse (215,820 total).
Took 8 hits from Tormenting Blade (184,843 total).
Took 2 hits from Sunderstrike (92,283 total).
starKicked Icy Blast with Mind Freeze.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon.
Took 9 hits from Tormenting Blade (207,605 total).
Took 2 hits from Sunderstrike (47,529 total).
Kicked Plungegrip with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
Took 13 hits from Tormenting Blade (299,605 total).
Took 2 hits from Sunderstrike (82,607 total).
starKicked Netherburst with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 25 hits from Tormenting Blade (580,812 total).
Took 6 hits from Dread Pulse (151,020 total).
Took 2 hits from Sunderstrike (89,905 total).
Took 17,568 from Leaping Maul.
starKicked Icy Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 10 hits from Tormenting Blade (242,440 total).
Took 2 hits from Sunderstrike (86,724 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 4 hits from Orebreaker (696,450 total).
Took 3 hits from Cryostomp (234,183 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
Took 8 hits from Dread Pulse (201,171 total).
Took 5 hits from Tormenting Blade (113,400 total).
starKicked Netherburst with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 15 hits from Tormenting Blade (330,225 total).
Took 3 hits from Sunderstrike (84,744 total).
starKicked Ice Bolt with Mind Freeze.
starKicked Netherburst with Mind Freeze.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
Kicked Plungegrip with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
Took 7 hits from Blight (630,960 total).
Took 4 hits from Plague Expulsion (270,881 total).
starKicked Death Bolt with Mind Freeze ×3.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
Took 4 hits from Tormenting Blade (89,191 total).
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
Took 8 hits from Dread Pulse (200,822 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 4 hits from Cryoburst (372,743 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×3.
Took 20 hits from Festering Pulse (705,827 total).
starKicked Plague Bolt with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood ×3.
Nothing notable happened here.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.