258
Item Level
245
Group Avg
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Blood · This run: B+ · Your Maisara Caverns grade: B+ across 6 runs
Interrupt Discipline
12 total interrupts, 12 critical kicks
Good
Kick Rate
Survivability
0 deaths, 4,240,708 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report qahP2WXTyB4jnJCA · fight 4
Activity Level
38.9 casts per minute, 1,045 total casts
38.9 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x14
Blinding Sleet
x6
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
4,240,708
Total dmg taken
64,612,818
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,045
CPM
38.9
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
13.3
Percentile
iLvl
258
Item Level
Dispels
0
Cleanses
CC
6
Applications
Group iLvl
245
Average
14 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 6 hits from Necrotic Wave (164,007 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 60 hits from Searing Presence (766,413 total).
Took 26,007 from Sear.
starKicked Shadow Bolt with Mind Freeze.
starKicked Hex with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 95,232 from Deafening Roar.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 7 hits from Necrotic Wave (208,687 total).
Took 3 hits from Sear (58,416 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
Took 6 hits from Necrotic Wave (162,646 total).
starKicked Shrink with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 90 hits from Infected Pinions (1,375,412 total).
Took 4 hits from Flanking Spear (643,822 total).
Took 2 hits from Barrage (56,162 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×4.
Took 22 hits from Spectral Strikes (437,591 total).
Took 4 hits from Staggering Blow (367,506 total).
Took 6 hits from Grim Ward (238,471 total).
Took 7 hits from Dread Slash (225,798 total).
Took 14 hits from Spirit Rend (165,991 total).
starKicked Spirit Rend with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 17 hits from Dread Slash (671,659 total).
Took 26 hits from Spectral Strikes (527,538 total).
Took 8 hits from Grim Ward (334,428 total).
Took 3 hits from Soulstorms (322,009 total).
Took 7 hits from Spirit Rend (85,610 total).
starKicked Shadowfrost Blast with Mind Freeze ×2.
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×7.
Took 9 hits from Spectral Strikes (180,652 total).
Took 3 hits from Dread Slash (108,145 total).
Took 90,038 from Soulstorms.
Took 2 hits from Grim Ward (81,906 total).
starKicked Shadowfrost Blast with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 20 hits from Drain Soul (1,230,375 total).
Took 72 hits from Withering Miasma (1,194,128 total).
Took 12 hits from Lingering Dread (387,307 total).
Took 10 hits from Necrotic Convergence (290,620 total).
starKicked Necrotic Convergence with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 9 hits from Grim Ward (355,242 total).
Took 21 hits from Spirit Rend (248,722 total).
Took 10 hits from Spectral Strikes (196,703 total).
starKicked Spirit Rend with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
Took 5 hits from Ritual Drums (319,917 total).
Took 9 hits from Spectral Strikes (186,258 total).
Took 99,212 from Soulstorms.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 20 hits from Deathgorged Vessel (1,317,263 total).
Took 26 hits from Withering Soul (309,954 total).
starKicked Eternal Suffering with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Vampiric Blood ×4.