258
Item Level
259
Group Avg
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Blood · This run: A- · Your Magister's Terrace grade: A- across 3 runs
Interrupt Discipline
13 total interrupts, 13 critical kicks
Good
Kick Rate
Survivability
0 deaths, 12,865,857 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report KwCvMhR46xZXFD3q · fight 1
Activity Level
44.8 casts per minute, 1,296 total casts
44.8 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x14
Blinding Sleet
x3
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
12,865,857
Total dmg taken
108,008,766
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,296
CPM
44.8
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
35.9
Percentile
iLvl
258
Item Level
Dispels
0
Cleanses
CC
3
Applications
Group iLvl
259
Average
17 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 9 hits from Arcane Blade (681,268 total).
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
Took 22 hits from Arcane Blade (1,534,328 total).
Took 4 hits from Arcane Volley (135,033 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 16 hits from Ignition (451,228 total).
Took 9 hits from Arcane Volley (348,081 total).
starKicked Pyroblast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 21 hits from Arcane Blade (1,397,844 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 40 hits from Ignition (1,148,258 total).
Took 5 hits from Arcane Blade (374,462 total).
Took 18 hits from Energy Release (349,710 total).
starKicked Pyroblast with Mind Freeze.
starKicked Polymorph with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood ×2.
Took 4 hits from Arcane Expulsion (521,869 total).
Took 14 hits from Unstable Energy (284,959 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
Took 24 hits from Arcane Blade (1,908,882 total).
Took 24 hits from Energy Release (394,741 total).
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
Took 8 hits from Arcane Blade (555,178 total).
starKicked Arcane Bolt with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood.
Took 6 hits from Null Reaction (545,048 total).
shieldUsed Vampiric Blood ×4.
shieldUsed Dancing Rune Weapon ×4.
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 4 hits from Consuming Shadows (340,026 total).
Took 18 hits from Void Eruption (248,318 total).
starKicked Terror Wave with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
Took 8 hits from Consuming Shadows (748,187 total).
Took 24 hits from Void Eruption (348,840 total).
starKicked Terror Wave with Mind Freeze.
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×2.
Took 27 hits from Astral Grasp (1,017,624 total).
Took 14 hits from Cosmic Sting (911,997 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×4.
starKicked Terror Wave with Mind Freeze.
shieldUsed Dancing Rune Weapon.
Took 4 hits from Consuming Shadows (386,073 total).
Took 18 hits from Void Eruption (258,272 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 43 hits from Entropy Blast (4,143,571 total).
Took 7 hits from Hulking Fragment (2,270,324 total).
Took 6 hits from Unstable Void Essence (564,654 total).
Took 23 hits from Stygian Ichor (313,040 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×3.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.