260
Item Level
264
Group Avg
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Blood · This run: B · Your Algeth'ar Academy grade: A+ across 5 runs
Interrupt Discipline
8 total interrupts, 8 critical kicks
Good
Kick Rate
Survivability
3 deaths, 25,525,076 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report c9AXpyPV1BG8q3RH · fight 8
Activity Level
38.9 casts per minute, 1,233 total casts
38.9 CPM
Rotation
Deaths Recorded
Took 25,525,076 avoidable damage (20% of total).
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x8
Blinding Sleet
x4
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
3
Avoidable deaths
1
Avoidable dmg taken
25,525,076
Total dmg taken
127,066,618
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,233
CPM
38.9
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
33.3
Percentile
iLvl
260
Item Level
Dispels
0
Cleanses
CC
4
Applications
Group iLvl
264
Average
18 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 75 hits from Vile Bite (5,069,128 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×3.
Took 5 hits from Barkbreaker (968,568 total).
Took 13 hits from Splinterbark (707,373 total).
Took 2 hits from Burst Forth (277,343 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×4.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Nothing notable happened here.
Took 168,017 from Raging Screech.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 2 hits from Raging Screech (297,190 total).
shieldUsed Dancing Rune Weapon ×2.
Took 68 hits from Savage Peck (5,047,277 total).
Took 54 hits from Deafening Screech (2,199,793 total).
Took 34 hits from Blistering Fire (994,466 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×4.
Died to Melee.
Took 18 hits from Spellbound Weapon (1,167,311 total).
Took 9 hits from Vicious Ambush (479,828 total).
Took 2 hits from Vicious Lunge (33,213 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 36 hits from Spellbound Weapon (2,541,601 total).
Took 0 from Vicious Lunge.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Died to Spellbound Weapon.
Died to Riftbreath.
Took 57 hits from Spellbound Weapon (3,745,070 total).
Took 36,345 from Vicious Lunge.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
Took 19 hits from Spellbound Weapon (1,298,729 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 3 hits from Vicious Lunge (64,217 total).
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
Took 64 hits from Spellbound Weapon (3,967,113 total).
starKicked Monotonous Lecture with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 7 hits from Arcane Expulsion (2,514,739 total).
Took 3 hits from Arcane Fissure (395,093 total).
Took 4 hits from Arcane Orb (224,933 total).
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood ×2.
Took 28 hits from Spellbound Weapon (1,846,619 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 11 hits from Arcane Smash (1,684,629 total).
starKicked Arcane Bolt with Mind Freeze ×3.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×3.
Took 10 hits from Astral Blast (2,501,808 total).
Took 98 hits from Overwhelming Power (1,765,490 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×3.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.