263
Item Level
262
Group Avg
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Blood · This run: A- · Your Maisara Caverns grade: B+ across 6 runs
Interrupt Discipline
17 total interrupts, 17 critical kicks
Elite
Kick Rate
Survivability
1 deaths, 5,108,606 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report yG1a3mTwzprdMYP6 · fight 4
Activity Level
37.8 casts per minute, 1,081 total casts
37.8 CPM
Rotation
Deaths Recorded
Took 5,108,606 avoidable damage (5% of total).
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x18
Blinding Sleet
x6
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
5,108,606
Total dmg taken
99,705,549
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,081
CPM
37.8
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
34.5
Percentile
iLvl
263
Item Level
Dispels
0
Cleanses
CC
6
Applications
Group iLvl
262
Average
18 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 7 hits from Necrotic Wave (296,103 total).
Took 171,746 from Deafening Roar.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 46 hits from Searing Presence (780,459 total).
Took 3 hits from Sear (92,037 total).
starKicked Shadow Bolt with Mind Freeze ×2.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 139,624 from Deafening Roar.
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 2 hits from Sear (61,615 total).
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 8 hits from Necrotic Wave (367,556 total).
starKicked Hex with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 113 hits from Infected Pinions (2,439,054 total).
Took 3 hits from Flanking Spear (662,036 total).
Took 9 hits from Barrage (313,940 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×4.
Took 16 hits from Spectral Strikes (488,811 total).
Took 3 hits from Staggering Blow (368,980 total).
Took 6 hits from Grim Ward (362,654 total).
Took 5 hits from Dread Slash (335,659 total).
Took 3 hits from Spirit Rend (78,928 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 8 hits from Grim Ward (435,188 total).
Took 8 hits from Dread Slash (434,845 total).
Took 15 hits from Spectral Strikes (420,554 total).
Took 3 hits from Soulstorms (413,153 total).
starKicked Shadowfrost Blast with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Took 11 hits from Dread Slash (763,974 total).
Took 24 hits from Spectral Strikes (698,789 total).
Took 5 hits from Soulstorms (645,562 total).
Took 4 hits from Grim Ward (202,990 total).
Took 7 hits from Spirit Rend (133,273 total).
starKicked Spirit Rend with Mind Freeze.
starKicked Reanimation with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
Took 3 hits from Soulstorms (377,318 total).
Took 11 hits from Spectral Strikes (347,934 total).
Took 4 hits from Dread Slash (271,203 total).
Took 2 hits from Grim Ward (121,021 total).
starKicked Shadowfrost Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 15 hits from Drain Soul (1,227,547 total).
Took 52 hits from Withering Miasma (1,190,431 total).
Took 8 hits from Lingering Dread (370,048 total).
Took 5 hits from Necrotic Convergence (187,258 total).
starKicked Necrotic Convergence with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
Took 9 hits from Grim Ward (536,896 total).
Took 8 hits from Spirit Rend (186,556 total).
starKicked Spirit Rend with Mind Freeze.
starKicked Piercing Screech with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 17 hits from Spirit Rend (372,516 total).
Took 10 hits from Spectral Strikes (286,463 total).
Took 4 hits from Grim Ward (168,413 total).
Took 110,403 from Soulstorms.
starKicked Spirit Rend with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 5 hits from Ritual Drums (515,754 total).
Died to Crush Souls.
Took 8 hits from Deathgorged Vessel (722,448 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 22 hits from Deathgorged Vessel (1,947,104 total).
Took 25 hits from Withering Soul (368,283 total).
starKicked Eternal Suffering with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Vampiric Blood.