265
Item Level
273
Group Avg
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Blood · This run: A · Your Windrunner Spire grade: A across 5 runs
Interrupt Discipline
12 total interrupts, 12 critical kicks
Good
Kick Rate
Survivability
1 deaths, 15,773,210 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report XbVxBwDL3Zq6QgKW · fight 1
Activity Level
43.2 casts per minute, 1,284 total casts
43.2 CPM
Rotation
Deaths Recorded
Took 15,773,210 avoidable damage (11% of total).
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x18
Blinding Sleet
x2
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
15,773,210
Total dmg taken
137,772,030
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,284
CPM
43.2
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
75.0
Percentile
iLvl
265
Item Level
Dispels
0
Cleanses
CC
2
Applications
Group iLvl
273
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 46 hits from Arcane Salvo (2,141,975 total).
Took 14 hits from Soul Torment (692,697 total).
starKicked Spirit Bolt with Mind Freeze ×2.
shieldUsed Vampiric Blood ×3.
shieldUsed Dancing Rune Weapon ×3.
starKicked Spirit Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
starKicked Spirit Bolt with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
Took 20 hits from Spore Dispersal (960,175 total).
starKicked Fungal Bolt with Mind Freeze.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
Took 40 hits from Searing Beak (4,071,544 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×3.
Took 5 hits from Pulsing Shriek (367,265 total).
starKicked Spirit Bolt with Mind Freeze.
starKicked Pulsing Shriek with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×3.
Took 4 hits from Pulsing Shriek (282,038 total).
starKicked Shadow Bolt with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 29 hits from Splattered (763,234 total).
Took 4 hits from Splattering Spew (620,311 total).
Took 3 hits from Debilitating Shriek (206,861 total).
starKicked Shadow Bolt with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Took 43 hits from Throw Axe (1,660,590 total).
Took 170,382 from Flame Nova.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
Took 19 hits from Throw Axe (717,887 total).
Took 152,883 from Flame Nova.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 63 hits from Rampage (6,058,514 total).
Took 39 hits from Reckless Leap (1,908,650 total).
Took 7 hits from Throw Axe (234,628 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×3.
Died to Melee.
Took 132 hits from Squall Leap (3,066,593 total).
Took 7 hits from Squall Leap (630,053 total).
Took 9 hits from Gust Shot (348,972 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×3.
Took 114 hits from Squall Leap (2,576,559 total).
Took 5 hits from Squall Leap (462,843 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×3.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.