284
Item Level
286
Group Avg
Paste a Warcraft Logs report URL (or its 16-character code) and we'll ingest it into this profile.
Blood · This run: S · Your Pit of Saron grade: S across 8 runs
Interrupt Discipline
13 total interrupts, 13 critical kicks
Good
Kick Rate
Survivability
0 deaths, 6,648,924 avoidable damage taken
Perfect
Risk Index
Cooldown Management
93% of expected cooldowns used
93%
Usage Rate
What happened each pack
Report tQ1zcR4A6nh7CpTa · fight 1
Activity Level
44.3 casts per minute, 1,128 total casts
44.3 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Pit of Saron grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x18
Blinding Sleet
x2
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
6,648,924
Total dmg taken
133,552,001
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
93%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,128
CPM
44.3
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
96.7
Percentile
iLvl
284
Item Level
Dispels
0
Cleanses
CC
2
Applications
Group iLvl
286
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 19 hits from Tormenting Blade (1,117,736 total).
Took 10 hits from Dread Pulse (671,792 total).
Took 6 hits from Sunderstrike (191,443 total).
Took 41,890 from Leaping Maul.
starKicked Shadow Bolt with Mind Freeze.
starKicked Icy Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 11 hits from Tormenting Blade (675,764 total).
Took 4 hits from Sunderstrike (205,373 total).
starKicked Netherburst with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
Took 22 hits from Tormenting Blade (1,196,700 total).
Took 6 hits from Dread Pulse (341,091 total).
Took 6 hits from Sunderstrike (276,872 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 28 hits from Tormenting Blade (1,706,353 total).
Took 5 hits from Sunderstrike (368,613 total).
Took 5 hits from Dread Pulse (352,386 total).
starKicked Icy Blast with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood ×2.
Took 13 hits from Tormenting Blade (752,194 total).
Took 2 hits from Leaping Maul (36,544 total).
Took 3 hits from Sunderstrike (0 total).
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 4 hits from Orebreaker (1,465,070 total).
Took 4 hits from Cryostomp (780,308 total).
shieldUsed Dancing Rune Weapon ×6.
Took 6 hits from Tormenting Blade (361,951 total).
Took 5 hits from Dread Pulse (329,579 total).
Took 2 hits from Sunderstrike (100,630 total).
starKicked Icy Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
Took 6 hits from Tormenting Blade (372,077 total).
starKicked Netherburst with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon ×3.
Took 8 hits from Blight (631,502 total).
Took 4 hits from Plague Expulsion (594,949 total).
starKicked Death Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
Took 8 hits from Tormenting Blade (466,149 total).
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 8 hits from Dread Pulse (502,969 total).
Took 2 hits from Cryoburst (429,393 total).
Took 5 hits from Leaping Maul (144,529 total).
starKicked Ice Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
Took 13 hits from Festering Pulse (1,124,721 total).
starKicked Plague Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×7.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.