270
Item Level
266
Group Avg
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Restoration · This run: C+ · Your The Seat of the Triumvirate grade: C+ across 3 runs
Interrupt Discipline
0 total interrupts, 0 critical kicks
Low
Kick Rate
Survivability
0 deaths, 9,820,807 avoidable damage taken
Perfect
Risk Index
Cooldown Management
61% of expected cooldowns used
61%
Usage Rate
What happened each pack
Report 8QLPkChHdRnFY6GK · fight 2
Activity Level
46.2 casts per minute, 1,091 total casts
46.2 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall The Seat of the Triumvirate grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Nature's Cure
x22
Utility scoring for Restoration Druid. Restoration Druid doesn't have a baseline interrupt, so kicks are not counted against you. Your utility weight shifts entirely to dispels and CC. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison, Magic). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~75% dispels, ~25% CC.
How to improve
Dispels are your primary utility lever. Many M+ deaths are one-shot magic effects; if a mob is casting a dispellable debuff, a same-GCD dispel is often the difference between a wipe and a clean pull. Pair it with your CC kit (Hibernate, Incapacitating Roar, Mighty Bash...) for priority mobs.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
9,820,807
Total dmg taken
26,520,715
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
61%
We track the cooldowns every Restoration Druid has access to regardless of talent build: Tranquility (defensive, ~4% expected uptime), Convoke the Spirits (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Tranquility through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,091
CPM
46.2
Total casts divided by fight duration, scored against benchmarks specific to Restoration Druid. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
50.0
Percentile
HPS %
50.0
Percentile
iLvl
270
Item Level
Dispels
10
Cleanses
CC
0
Applications
Group iLvl
266
Average
14 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 40 hits from Chains of Subjugation (2,486,268 total).
Took 5 hits from Rupture (102,921 total).
swordsUsed Convoke the Spirits ×2.
Took 9 hits from Oozing Slam (508,787 total).
Took 197,484 from Crashing Void.
swordsUsed Convoke the Spirits.
Took 10 hits from Backstab (707,470 total).
Took 4 hits from Void Expulsion (400,031 total).
Took 3 hits from Rift Tear (61,481 total).
Took 5 hits from Void Expulsion (498,383 total).
Took 5 hits from Backstab (354,714 total).
Took 5 hits from Rift Tear (103,035 total).
Took 9 hits from Chains of Subjugation (554,340 total).
swordsUsed Convoke the Spirits.
Took 5 hits from Void Expulsion (498,382 total).
Took 5 hits from Rift Tear (103,035 total).
Took 61,821 from Chains of Subjugation.
Took 5 hits from Void Expulsion (498,934 total).
Took 5 hits from Backstab (354,715 total).
Took 15 hits from Overload (1,121,527 total).
Took 17 hits from Shadow Pounce (868,070 total).
Took 33 hits from Umbral Nova (325,280 total).
swordsUsed Convoke the Spirits.
Took 18 hits from Eruption (945,761 total).
Took 18 hits from Eruption (942,652 total).
Took 10 hits from Backstab (704,868 total).
swordsUsed Convoke the Spirits.
shieldUsed Tranquility.
swordsUsed Convoke the Spirits.
Took 12 hits from Void Storm (1,063,970 total).
Took 10 hits from Umbral Waves (803,675 total).
Took 12 hits from Mass Void Infusion (710,287 total).
Took 4 hits from Mind Flay (276,101 total).
Took 10 hits from Unstable Entrance (246,442 total).
swordsUsed Convoke the Spirits ×2.
Took 234 hits from Dirge of Despair (2,700,881 total).
swordsUsed Convoke the Spirits.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.