272
Item Level
270
Group Avg
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Restoration · This run: D+ · Your Skyreach grade: B across 3 runs
Interrupt Discipline
0 total interrupts, 0 critical kicks
Low
Kick Rate
Survivability
1 deaths, 4,779,908 avoidable damage taken
Clean
Risk Index
Cooldown Management
44% of expected cooldowns used
44%
Usage Rate
What happened each pack
Report Jy2jPWq3YdCkzrVx · fight 1
Activity Level
38.8 casts per minute, 657 total casts
38.8 CPM
Rotation
Deaths Recorded
Took 4,779,908 avoidable damage (68% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Interrupts
0
Dispels
0
CC casts
0
Critical kicks
0
Utility scoring for Restoration Druid. Restoration Druid doesn't have a baseline interrupt, so kicks are not counted against you. Your utility weight shifts entirely to dispels and CC. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison, Magic). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~75% dispels, ~25% CC.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
1
Avoidable dmg taken
4,779,908
Total dmg taken
7,048,318
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
44%
We track the cooldowns every Restoration Druid has access to regardless of talent build: Tranquility (defensive, ~4% expected uptime), Convoke the Spirits (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Tranquility through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
657
CPM
38.8
Total casts divided by fight duration, scored against benchmarks specific to Restoration Druid. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
40.0
Percentile
HPS %
30.2
Percentile
iLvl
272
Item Level
Dispels
0
Cleanses
CC
0
Applications
Group iLvl
270
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 27,650 from Wrathful Wind.
Died to Dire Screech.
Took 12 hits from Dire Screech (549,766 total).
Took 6 hits from Wrathful Wind (175,965 total).
Took 142,407 from Dread Wind.
Took 75,175 from Ricocheting Chakram.
Took 2 hits from Wrathful Wind (55,618 total).
Took 20 hits from Fan of Blades (1,167,762 total).
Nothing notable happened here.
Took 10 hits from Solar Flame (961,195 total).
Took 2 hits from Solar Barrier (39,028 total).
Took 2 hits from Supernova (354,155 total).
swordsUsed Convoke the Spirits.
Nothing notable happened here.
Took 13 hits from Burning Pursuit (591,989 total).
Took 4 hits from Sunbreak (544,604 total).
Took 6 hits from Dire Screech (283,611 total).
Took 2 hits from Solar Flame (192,884 total).
Took 2 hits from Solar Flare (151,787 total).
Took 75,175 from Ricocheting Chakram.
Took 18,433 from Solar Barrier.
Took 18 hits from Scorching Ray (1,006,614 total).
swordsUsed Convoke the Spirits ×2.
How to improve
Dispels are your primary utility lever. Many M+ deaths are one-shot magic effects; if a mob is casting a dispellable debuff, a same-GCD dispel is often the difference between a wipe and a clean pull. Pair it with your CC kit (Hibernate, Incapacitating Roar, Mighty Bash...) for priority mobs.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.