272
Item Level
268
Group Avg
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Restoration · This run: B- · Your Windrunner Spire grade: B- across 1 run
Interrupt Discipline
35 total interrupts, 0 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 8,445,536 avoidable damage taken
Perfect
Risk Index
Cooldown Management
50% of expected cooldowns used
50%
Usage Rate
What happened each pack
Report GFN2rWphcPmanbJC · fight 2
Activity Level
45.0 casts per minute, 1,094 total casts
45.0 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Nature's Cure
x19
Incapacitating Roar
x10
Utility scoring for Restoration Druid. Restoration Druid doesn't have a baseline interrupt, so kicks are not counted against you. Your utility weight shifts entirely to dispels and CC. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison, Magic). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~75% dispels, ~25% CC.
How to improve
Dispels are your primary utility lever. Many M+ deaths are one-shot magic effects; if a mob is casting a dispellable debuff, a same-GCD dispel is often the difference between a wipe and a clean pull. Pair it with your CC kit (Hibernate, Incapacitating Roar, Mighty Bash...) for priority mobs.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
8,445,536
Total dmg taken
22,032,464
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
50%
We track the cooldowns every Restoration Druid has access to regardless of talent build: Tranquility (defensive, ~4% expected uptime), Convoke the Spirits (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Tranquility through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,094
CPM
45.0
Total casts divided by fight duration, scored against benchmarks specific to Restoration Druid. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
42.9
Percentile
HPS %
45.1
Percentile
iLvl
272
Item Level
Dispels
20
Cleanses
CC
10
Applications
Group iLvl
268
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 26 hits from Arcane Salvo (1,137,167 total).
Took 18 hits from Soul Torment (927,265 total).
swordsUsed Convoke the Spirits.
Took 16 hits from Soul Torment (822,597 total).
Took 10 hits from Pulsing Shriek (624,637 total).
Took 4 hits from Shadowrive (493,503 total).
Took 9 hits from Fetid Spew (360,860 total).
Took 40 hits from Splattered (959,237 total).
Took 4 hits from Splattering Spew (460,808 total).
Took 6 hits from Debilitating Shriek (374,413 total).
swordsUsed Convoke the Spirits ×2.
Nothing notable happened here.
Took 16 hits from Soul Torment (904,698 total).
swordsUsed Convoke the Spirits.
Took 20 hits from Spore Dispersal (901,095 total).
Took 12 hits from Soul Torment (618,162 total).
Took 13 hits from Poison Spray (576,940 total).
swordsUsed Convoke the Spirits ×2.
Took 12 hits from Flaming Updraft (592,404 total).
swordsUsed Convoke the Spirits.
Nothing notable happened here.
Took 21 hits from Throw Axe (753,760 total).
Took 2 hits from Flame Nova (300,528 total).
swordsUsed Convoke the Spirits.
Took 20 hits from Throw Axe (694,946 total).
Took 150,885 from Flame Nova.
Took 13 hits from Reckless Leap (595,348 total).
Took 14 hits from Throw Axe (483,484 total).
swordsUsed Convoke the Spirits ×2.
Took 92 hits from Squall Leap (2,041,641 total).
Took 6 hits from Squall Leap (520,554 total).
Took 18 hits from Gust Shot (508,007 total).
swordsUsed Convoke the Spirits.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.