272
Item Level
272
Group Avg
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Restoration · This run: C+ · Your Algeth'ar Academy grade: C+ across 3 runs
Interrupt Discipline
0 total interrupts, 0 critical kicks
Low
Kick Rate
Survivability
1 deaths, 5,612,411 avoidable damage taken
Clean
Risk Index
Cooldown Management
62% of expected cooldowns used
62%
Usage Rate
What happened each pack
Report 76zpbtgQNFcAmZfM · fight 2
Activity Level
42.0 casts per minute, 859 total casts
42.0 CPM
Rotation
Deaths Recorded
Took 5,612,411 avoidable damage (49% of total).
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Nature's Cure
x5
Utility scoring for Restoration Druid. Restoration Druid doesn't have a baseline interrupt, so kicks are not counted against you. Your utility weight shifts entirely to dispels and CC. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison, Magic). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~75% dispels, ~25% CC.
How to improve
Dispels are your primary utility lever. Many M+ deaths are one-shot magic effects; if a mob is casting a dispellable debuff, a same-GCD dispel is often the difference between a wipe and a clean pull. Pair it with your CC kit (Hibernate, Incapacitating Roar, Mighty Bash...) for priority mobs.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
5,612,411
Total dmg taken
11,367,383
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
62%
We track the cooldowns every Restoration Druid has access to regardless of talent build: Tranquility (defensive, ~4% expected uptime), Convoke the Spirits (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Tranquility through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
859
CPM
42.0
Total casts divided by fight duration, scored against benchmarks specific to Restoration Druid. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
45.2
Percentile
HPS %
39.2
Percentile
iLvl
272
Item Level
Dispels
6
Cleanses
CC
0
Applications
Group iLvl
272
Average
17 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 5 hits from Darting Sting (409,274 total).
swordsUsed Convoke the Spirits.
Took 6 hits from Splinterbark (470,223 total).
Took 154,935 from Burst Forth.
swordsUsed Convoke the Spirits.
Nothing notable happened here.
Nothing notable happened here.
Nothing notable happened here.
Took 152,438 from Raging Screech.
Took 2 hits from Raging Screech (303,135 total).
Took 36 hits from Deafening Screech (1,707,621 total).
Took 20 hits from Blistering Fire (683,380 total).
swordsUsed Convoke the Spirits.
shieldUsed Tranquility.
Took 5 hits from Vicious Lunge (299,315 total).
Took 4 hits from Vicious Lunge (149,656 total).
Nothing notable happened here.
Took 9 hits from Vicious Ambush (528,459 total).
Took 6 hits from Vicious Lunge (448,546 total).
Died to Arcane Fissure.
Took 16 hits from Mana Bomb (799,832 total).
Took 5 hits from Arcane Orb (426,829 total).
Took 2 hits from Arcane Fissure (315,580 total).
swordsUsed Convoke the Spirits.
Nothing notable happened here.
Took 180,834 from Arcane Smash.
Took 2 hits from Arcane Smash (364,806 total).
Took 74 hits from Overwhelming Power (1,524,061 total).
Took 108,576 from Arcane Missiles.
swordsUsed Convoke the Spirits.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.