256
Item Level
261
Group Avg
Paste a Warcraft Logs report URL (or its 16-character code) and we'll ingest it into this profile.
Restoration · This run: B- · Your Magister's Terrace grade: B- across 2 runs
Interrupt Discipline
0 total interrupts, 0 critical kicks
Low
Kick Rate
Survivability
1 deaths, 7,596,240 avoidable damage taken
Clean
Risk Index
Cooldown Management
61% of expected cooldowns used
61%
Usage Rate
What happened each pack
Report W9HFT1XQYr3JCZPg · fight 18
Activity Level
41.5 casts per minute, 982 total casts
41.5 CPM
Rotation
Deaths Recorded
Took 7,596,240 avoidable damage (45% of total).
How This Run Graded
Scored from this fight alone. For your overall Magister's Terrace grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Nature's Cure
x26
Utility scoring for Restoration Druid. Restoration Druid doesn't have a baseline interrupt, so kicks are not counted against you. Your utility weight shifts entirely to dispels and CC. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison, Magic). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~75% dispels, ~25% CC.
How to improve
Dispels are your primary utility lever. Many M+ deaths are one-shot magic effects; if a mob is casting a dispellable debuff, a same-GCD dispel is often the difference between a wipe and a clean pull. Pair it with your CC kit (Hibernate, Incapacitating Roar, Mighty Bash...) for priority mobs.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
1
Avoidable dmg taken
7,596,240
Total dmg taken
16,748,209
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
61%
We track the cooldowns every Restoration Druid has access to regardless of talent build: Tranquility (defensive, ~4% expected uptime), Convoke the Spirits (offensive, ~3% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Tranquility through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
982
CPM
41.5
Total casts divided by fight duration, scored against benchmarks specific to Restoration Druid. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
54.6
Percentile
HPS %
50.0
Percentile
iLvl
256
Item Level
Dispels
27
Cleanses
CC
0
Applications
Group iLvl
261
Average
19 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Nothing notable happened here.
Took 12 hits from Holy Fire (616,696 total).
Took 3 hits from Arcane Volley (123,253 total).
Took 18 hits from Ignition (556,514 total).
Took 7 hits from Arcane Volley (291,558 total).
Took 6 hits from Arcane Beam (307,525 total).
Took 5 hits from Holy Fire (256,270 total).
swordsUsed Convoke the Spirits.
Died to Ignition.
Took 12 hits from Energy Release (246,018 total).
Took 8 hits from Ignition (222,649 total).
Took 15 hits from Ignition (463,965 total).
Took 6 hits from Energy Release (123,718 total).
Took 2 hits from Holy Fire (103,101 total).
swordsUsed Convoke the Spirits.
Took 4 hits from Arcane Expulsion (590,201 total).
swordsUsed Convoke the Spirits.
Took 21 hits from Energy Release (432,831 total).
Took 12 hits from Runic Glaive (527,277 total).
Took 7 hits from Holy Fire (360,699 total).
swordsUsed Convoke the Spirits.
Took 20 hits from Runic Glaive (876,774 total).
Took 24 hits from Runic Glaive (1,048,667 total).
Took 5 hits from Null Reaction (499,517 total).
Took 3 hits from Dimensional Shred (215,123 total).
Took 4 hits from Consuming Shadows (401,244 total).
Took 11 hits from Void Eruption (167,577 total).
Took 4 hits from Consuming Shadows (410,024 total).
Took 12 hits from Void Eruption (185,013 total).
swordsUsed Convoke the Spirits.
shieldUsed Tranquility.
Took 16 hits from Cosmic Sting (991,460 total).
Took 18 hits from Astral Grasp (739,879 total).
swordsUsed Convoke the Spirits.
Took 2 hits from Dimensional Shred (145,213 total).
Took 4 hits from Consuming Shadows (412,220 total).
Took 12 hits from Void Eruption (185,505 total).
swordsUsed Convoke the Spirits.
Took 38 hits from Devouring Entropy (1,122,484 total).
Took 4 hits from Unstable Void Essence (393,466 total).
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.