292
Item Level
291
Group Avg
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Blood · This run: S · Your Maisara Caverns grade: S across 4 runs
Interrupt Discipline
35 total interrupts, 35 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 14,224,438 avoidable damage taken
Perfect
Risk Index
Cooldown Management
72% of expected cooldowns used
72%
Usage Rate
What happened each pack
Report vDXHZ92gLY8wNWcQ · fight 3
Activity Level
45.1 casts per minute, 1,373 total casts
45.1 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x29
Blinding Sleet
x6
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
14,224,438
Total dmg taken
195,187,511
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
72%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,373
CPM
45.1
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
99.4
Percentile
iLvl
292
Item Level
Dispels
0
Cleanses
CC
6
Applications
Group iLvl
291
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 4 hits from Necrotic Wave (339,056 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
Took 45 hits from Searing Presence (1,627,256 total).
Took 2 hits from Sear (130,308 total).
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 2 hits from Deafening Roar (785,720 total).
starKicked Shadow Bolt with Mind Freeze.
starKicked Hex with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
starKicked Shrink with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
Took 6 hits from Necrotic Wave (541,974 total).
Took 56,704 from Sear.
starKicked Shadow Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
Took 50 hits from Searing Presence (1,685,800 total).
Took 2 hits from Sear (121,182 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
Took 100 hits from Infected Pinions (4,342,745 total).
Took 4 hits from Flanking Spear (1,713,771 total).
Took 12 hits from Barrage (817,547 total).
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood ×3.
Took 8 hits from Dread Slash (478,504 total).
Took 2 hits from Staggering Blow (301,095 total).
Took 2 hits from Grim Ward (260,351 total).
Took 4 hits from Spectral Strikes (253,954 total).
starKicked Spirit Rend with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 16 hits from Dread Slash (1,442,539 total).
Took 14 hits from Spirit Rend (513,042 total).
Took 4 hits from Grim Ward (448,226 total).
Took 7 hits from Spectral Strikes (423,700 total).
starKicked Spirit Rend with Mind Freeze ×4.
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood ×2.
Took 29 hits from Dread Slash (3,382,875 total).
Took 12 hits from Grim Ward (1,463,091 total).
Took 15 hits from Spectral Strikes (979,528 total).
Took 224,254 from Soulstorms.
starKicked Spirit Rend with Mind Freeze ×2.
starKicked Shadowfrost Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×9.
shieldUsed Vampiric Blood ×4.
Took 10 hits from Spectral Strikes (651,122 total).
Took 6 hits from Dread Slash (293,655 total).
Took 2 hits from Grim Ward (250,885 total).
starKicked Shadowfrost Blast with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 93 hits from Withering Miasma (4,284,120 total).
Took 25 hits from Drain Soul (4,268,528 total).
Took 16 hits from Lingering Dread (1,428,446 total).
Took 10 hits from Necrotic Convergence (792,646 total).
starKicked Necrotic Convergence with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×2.
Took 9 hits from Grim Ward (1,178,497 total).
Took 2 hits from Ritual Drums (426,364 total).
Took 6 hits from Spectral Strikes (353,531 total).
Took 7 hits from Spirit Rend (275,691 total).
starKicked Spirit Rend with Mind Freeze ×4.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
Took 6 hits from Ritual Drums (1,282,163 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 22 hits from Deathgorged Vessel (4,093,665 total).
Took 37 hits from Withering Soul (1,021,809 total).
starKicked Piercing Screech with Mind Freeze ×3.
starKicked Eternal Suffering with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×4.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Icebound Fortitude.