292
Item Level
291
Group Avg
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Blood · This run: A- · Your Algeth'ar Academy grade: A- across 2 runs
Interrupt Discipline
13 total interrupts, 13 critical kicks
Good
Kick Rate
Survivability
0 deaths, 46,404,458 avoidable damage taken
Perfect
Risk Index
Cooldown Management
96% of expected cooldowns used
96%
Usage Rate
What happened each pack
Report 9WcxCtKZ31brfzjB · fight 20
Activity Level
44.9 casts per minute, 1,273 total casts
44.9 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +18 Keys
35
vs All Keys
99
Your grade uses the "vs Other +18 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x8
Blinding Sleet
x3
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
46,404,458
Total dmg taken
208,071,196
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
96%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,273
CPM
44.9
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
34.8
Percentile
iLvl
292
Item Level
Dispels
0
Cleanses
CC
3
Applications
Group iLvl
291
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 60 hits from Vile Bite (10,296,358 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×3.
shieldUsed Icebound Fortitude.
Took 14 hits from Splinterbark (1,575,603 total).
Took 4 hits from Barkbreaker (1,533,902 total).
Took 320,908 from Burst Forth.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
shieldUsed Dancing Rune Weapon.
Took 295,509 from Raging Screech.
shieldUsed Dancing Rune Weapon ×2.
Took 2 hits from Raging Screech (628,743 total).
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 87 hits from Savage Peck (14,049,624 total).
Took 31 hits from Deafening Screech (3,211,793 total).
Took 38 hits from Blistering Fire (2,389,642 total).
shieldUsed Dancing Rune Weapon ×11.
shieldUsed Vampiric Blood ×3.
shieldUsed Icebound Fortitude.
Took 35 hits from Spellbound Weapon (5,797,275 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
Took 70 hits from Spellbound Weapon (10,721,155 total).
Took 10 hits from Vicious Ambush (1,280,493 total).
starKicked Surge with Mind Freeze.
shieldUsed Dancing Rune Weapon ×10.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 7 hits from Arcane Expulsion (5,907,098 total).
Took 15 hits from Arcane Orb (1,193,006 total).
Took 3 hits from Arcane Fissure (916,899 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×4.
Took 33 hits from Spellbound Weapon (5,436,033 total).
Took 2 hits from Vicious Lunge (64,851 total).
starKicked Surge with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 9 hits from Arcane Smash (3,076,254 total).
starKicked Arcane Bolt with Mind Freeze ×4.
shieldUsed Dancing Rune Weapon ×7.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 12 hits from Astral Blast (6,781,837 total).
Took 133 hits from Overwhelming Power (2,273,578 total).
shieldUsed Dancing Rune Weapon ×9.
shieldUsed Vampiric Blood ×2.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.