292
Item Level
292
Group Avg
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Blood · This run: A · Your Windrunner Spire grade: A+ across 5 runs
Interrupt Discipline
29 total interrupts, 29 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 22,885,312 avoidable damage taken
Perfect
Risk Index
Cooldown Management
89% of expected cooldowns used
89%
Usage Rate
What happened each pack
Report Yt1g9vmCTawzXxVk · fight 2
Activity Level
46.9 casts per minute, 1,394 total casts
46.9 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +18 Keys
49
vs All Keys
98
Your grade uses the "vs Other +18 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x30
Blinding Sleet
x7
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
22,885,312
Total dmg taken
178,347,895
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
89%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,394
CPM
46.9
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
49.2
Percentile
iLvl
292
Item Level
Dispels
0
Cleanses
CC
7
Applications
Group iLvl
292
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 24 hits from Arcane Salvo (1,802,959 total).
Took 20 hits from Spore Dispersal (1,582,375 total).
starKicked Spirit Bolt with Mind Freeze ×4.
starKicked Fungal Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×14.
shieldUsed Vampiric Blood ×6.
shieldUsed Icebound Fortitude.
Took 40 hits from Searing Beak (6,335,115 total).
shieldUsed Dancing Rune Weapon ×9.
shieldUsed Vampiric Blood.
shieldUsed Icebound Fortitude.
Took 4 hits from Pulsing Shriek (370,287 total).
starKicked Pulsing Shriek with Mind Freeze.
starKicked Poison Blades with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 249,151 from Shadowrive.
Took 3 hits from Fetid Spew (212,955 total).
starKicked Poison Blades with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
Took 4 hits from Pulsing Shriek (457,644 total).
starKicked Shadow Bolt with Mind Freeze.
starKicked Pulsing Shriek with Mind Freeze.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 52 hits from Splattered (2,152,061 total).
Took 7 hits from Splattering Spew (2,059,902 total).
Took 9 hits from Debilitating Shriek (1,029,015 total).
starKicked Shadow Bolt with Mind Freeze ×5.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 45 hits from Throw Axe (2,492,512 total).
Took 213,206 from Flame Nova.
starKicked Chain Lightning with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×9.
shieldUsed Vampiric Blood ×2.
Took 17 hits from Throw Axe (985,262 total).
Took 276,080 from Flame Nova.
starKicked Chain Lightning with Mind Freeze ×2.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon.
Took 75 hits from Rampage (9,599,758 total).
Took 65 hits from Reckless Leap (5,830,550 total).
Took 7 hits from Throw Axe (381,575 total).
starKicked Chain Lightning with Mind Freeze.
shieldUsed Dancing Rune Weapon ×10.
shieldUsed Vampiric Blood.
Nothing notable happened here.
Took 191 hits from Squall Leap (6,950,439 total).
Took 8 hits from Squall Leap (1,172,901 total).
shieldUsed Dancing Rune Weapon ×10.
shieldUsed Vampiric Blood ×3.
shieldUsed Icebound Fortitude.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.