280
Item Level
287
Group Avg
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Arms · This run: C- · Your Skyreach grade: C+ across 2 runs
Interrupt Discipline
7 total interrupts, 7 critical kicks
Low
Kick Rate
Survivability
4 deaths, 18,102,206 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report dPgwKvfJ39p7NR1m · fight 3
Activity Level
40.2 casts per minute, 970 total casts
40.2 CPM
Rotation
Deaths Recorded
Took 18,102,206 avoidable damage (58% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +16 Keys
13
vs All Keys
85
Your grade uses the "vs Other +16 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Pummel
x6
Utility scoring for Arms Warrior. We count every Pummel cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Warrior has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Intimidating Shout, Storm Bolt, Shockwave. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Arms Warrior, Pummel is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
4
Avoidable deaths
0
Avoidable dmg taken
18,102,206
Total dmg taken
31,312,698
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Arms Warrior has access to regardless of talent build: Avatar (offensive, ~15% expected uptime), Demolish (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Avatar through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
970
CPM
40.2
Total casts divided by fight duration, scored against benchmarks specific to Arms Warrior. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 35+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Arms, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
13.1
Percentile
iLvl
280
Item Level
Dispels
0
Cleanses
CC
0
Applications
Group iLvl
287
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 12 hits from Dire Screech (868,598 total).
Took 4 hits from Blade Rush (632,863 total).
Took 12 hits from Wrathful Wind (533,127 total).
Took 3 hits from Ricocheting Chakram (403,972 total).
Took 262,336 from Dread Wind.
starKicked Repel with Pummel.
Died to Wind Chakram.
Died to Wind Chakram.
Took 9 hits from Fan of Blades (771,907 total).
Took 234,643 from Gale Surge.
Took 119,508 from Solar Flare.
Took 2 hits from Solar Barrier (59,143 total).
starKicked Solar Bolt with Pummel.
Took 20 hits from Solar Flame (2,872,214 total).
Took 7 hits from Solar Barrier (198,154 total).
Took 56 hits from Light Ray (4,965,218 total).
Took 3 hits from Supernova (904,331 total).
Nothing notable happened here.
Took 31 hits from Burning Pursuit (2,258,562 total).
Took 6 hits from Sunbreak (1,281,034 total).
Died to Solar Fire.
Took 11 hits from Blade Rush (1,791,526 total).
Took 6 hits from Solar Flare (722,277 total).
Took 4 hits from Solar Barrier (119,015 total).
Died to Melee.
Took 4 hits from Blade Rush (645,654 total).
Took 3 hits from Ricocheting Chakram (405,743 total).
Took 4 hits from Solar Barrier (107,453 total).
Nothing notable happened here.
Took 9 hits from Dire Screech (531,102 total).
Took 2 hits from Solar Flare (248,502 total).
Took 244,920 from Dread Wind.
starKicked Repel with Pummel.
Took 48 hits from Scorching Ray (4,936,169 total).
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.