280
Item Level
280
Group Avg
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Subtlety · This run: A · Your Maisara Caverns grade: A across 6 runs
Interrupt Discipline
12 total interrupts, 12 critical kicks
Good
Kick Rate
Survivability
1 deaths, 5,871,399 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report LQJ7cCKVjd29pPvz · fight 9
Activity Level
49.2 casts per minute, 518 total casts
49.2 CPM
Rotation
Deaths Recorded
Took 5,871,399 avoidable damage (67% of total).
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Kick
x13
Blind
x1
Cheap Shot
x1
Kidney Shot
x1
Utility scoring for Subtlety Rogue. We count every Kick cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Rogue has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Sap, Blind, Cheap Shot, Kidney Shot, Gouge. Rough split: ~70% interrupts, ~30% CC.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
5,871,399
Total dmg taken
8,765,571
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Subtlety Rogue has access to regardless of talent build: Shadow Blades (offensive, ~15% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Shadow Blades through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
518
CPM
49.2
Total casts divided by fight duration, scored against benchmarks specific to Subtlety Rogue. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 35+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Subtlety, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
89.2
Percentile
iLvl
280
Item Level
Dispels
0
Cleanses
CC
3
Applications
Group iLvl
280
Average
4 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 47 hits from Searing Presence (1,211,695 total).
Took 6 hits from Necrotic Wave (471,717 total).
Took 2 hits from Deafening Roar (284,859 total).
starKicked Hooked Snare with Kick ×3.
starKicked Shadow Bolt with Kick.
starKicked Hex with Kick.
swordsUsed Shadow Blades ×3.
Took 39 hits from Searing Presence (1,074,699 total).
Took 2 hits from Sear (104,969 total).
starKicked Shrink with Kick ×2.
Took 8 hits from Necrotic Wave (625,162 total).
Took 3 hits from Sear (176,226 total).
starKicked Hex with Kick ×2.
starKicked Hooked Snare with Kick ×2.
starKicked Shadow Bolt with Kick.
swordsUsed Shadow Blades.
Died to Melee.
Took 72 hits from Infected Pinions (2,488,126 total).
swordsUsed Shadow Blades.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Subtlety Rogue, Kick is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.