281
Item Level
279
Group Avg
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Vengeance · This run: A · Your Nexus-Point Xenas grade: S+ across 7 runs
Interrupt Discipline
3 total interrupts, 3 critical kicks
Low
Kick Rate
Survivability
1 deaths, 2,027,014 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report LQJ7cCKVjd29pPvz · fight 30
Activity Level
27.8 casts per minute, 314 total casts
27.8 CPM
Rotation
Deaths Recorded
Took 2,027,014 avoidable damage (16% of total).
How This Run Graded
Scored from this fight alone. For your overall Nexus-Point Xenas grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Chaos Nova
x3
Disrupt
x3
Sigil of Misery
x2
Utility scoring for Vengeance Demon Hunter. We count every Disrupt cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Demon Hunter has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Imprison, Chaos Nova, Fel Eruption, Sigil of Misery. Rough split: ~70% interrupts, ~30% CC.
How to improve
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
0
Avoidable dmg taken
2,027,014
Total dmg taken
12,345,900
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Vengeance Demon Hunter has access to regardless of talent build: Metamorphosis (defensive, ~10% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Metamorphosis through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
314
CPM
27.8
Total casts divided by fight duration, scored against benchmarks specific to Vengeance Demon Hunter. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Vengeance, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
99.0
Percentile
iLvl
281
Item Level
Dispels
0
Cleanses
CC
5
Applications
Group iLvl
279
Average
2 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Died to Melee.
Took 27 hits from Arcane Zap (2,027,014 total).
Took 28 hits from Arcing Mana (335,432 total).
Took 3 hits from Suppression Field (116,883 total).
starKicked Arcane Explosion with Disrupt.
starKicked Arcane Explosion with Arcane Torrent.
shieldUsed Metamorphosis ×5.
Nothing notable happened here.
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Vengeance Demon Hunter, Disrupt is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.