280
Item Level
280
Group Avg
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Discipline · This run: B+ · Your The Seat of the Triumvirate grade: A- across 2 runs
Interrupt Discipline
0 total interrupts, 0 critical kicks
Low
Kick Rate
Survivability
0 deaths, 14,705,605 avoidable damage taken
Perfect
Risk Index
Cooldown Management
68% of expected cooldowns used
68%
Usage Rate
What happened each pack
Report LQJ7cCKVjd29pPvz · fight 20
Activity Level
38.0 casts per minute, 1,061 total casts
38.0 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall The Seat of the Triumvirate grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +16 Keys
81
vs All Keys
95
Your grade uses the "vs Other +16 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Purify
x6
Mass Dispel
x3
Utility scoring for Discipline Priest. Discipline Priest doesn't have a baseline interrupt, so kicks are not counted against you. Your utility weight shifts entirely to dispels and CC. Your class dispels: Purify (Holy) / Purify Disease (all) (Disease, Magic); Dispel Magic / Mass Dispel (Magic off enemies). CC abilities we track: Mind Control, Psychic Scream, Holy Word: Chastise, Psychic Horror. Rough split: ~75% dispels, ~25% CC.
How to improve
Dispels are your primary utility lever. Many M+ deaths are one-shot magic effects; if a mob is casting a dispellable debuff, a same-GCD dispel is often the difference between a wipe and a clean pull. Pair it with your CC kit (Mind Control, Psychic Scream, Holy Word: Chastise...) for priority mobs.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
14,705,605
Total dmg taken
38,841,388
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
68%
We track the cooldowns every Discipline Priest has access to regardless of talent build: Ultimate Penitence (offensive, ~4% expected uptime), Evangelism (offensive, ~15% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Ultimate Penitence through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,061
CPM
38.0
Total casts divided by fight duration, scored against benchmarks specific to Discipline Priest. Our thresholds for your spec: below 10 CPM = 0, 16 = 50, 22 = 80, 30+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Discipline, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
80.6
Percentile
HPS %
71.8
Percentile
iLvl
280
Item Level
Dispels
18
Cleanses
CC
0
Applications
Group iLvl
280
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 15 hits from Chains of Subjugation (1,370,944 total).
Took 10 hits from Rupture (308,217 total).
swordsUsed Evangelism ×2.
Took 20 hits from Oozing Slam (1,537,952 total).
Took 2 hits from Crashing Void (602,792 total).
Took 5 hits from Void Expulsion (853,739 total).
Took 5 hits from Backstab (535,996 total).
Took 5 hits from Rift Tear (176,641 total).
swordsUsed Evangelism.
Took 10 hits from Backstab (1,113,032 total).
Took 5 hits from Void Expulsion (670,796 total).
Took 2 hits from Chains of Subjugation (200,211 total).
Took 5 hits from Rift Tear (180,247 total).
Took 5 hits from Void Expulsion (870,568 total).
Took 5 hits from Rift Tear (179,526 total).
swordsUsed Evangelism.
swordsUsed Ultimate Penitence.
Took 10 hits from Backstab (1,117,742 total).
Took 5 hits from Void Expulsion (786,659 total).
Took 10 hits from Rift Tear (324,444 total).
Took 9 hits from Rupture (291,999 total).
swordsUsed Evangelism.
Took 15 hits from Overload (1,813,691 total).
Took 43 hits from Umbral Nova (711,052 total).
Took 6 hits from Shadow Pounce (443,652 total).
swordsUsed Evangelism.
Took 9 hits from Eruption (653,674 total).
Took 27 hits from Eruption (2,066,371 total).
Took 5 hits from Backstab (555,624 total).
Nothing notable happened here.
Nothing notable happened here.
Took 18 hits from Void Storm (2,586,305 total).
Took 18 hits from Mass Void Infusion (1,653,555 total).
Took 13 hits from Mind Flay (1,201,937 total).
Took 5 hits from Umbral Waves (613,198 total).
Took 15 hits from Unstable Entrance (604,563 total).
swordsUsed Evangelism.
Took 271 hits from Dirge of Despair (5,481,404 total).
swordsUsed Evangelism ×2.
swordsUsed Ultimate Penitence.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.