280
Item Level
283
Group Avg
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Discipline · This run: C+ · Your Windrunner Spire grade: C+ across 1 run
Interrupt Discipline
0 total interrupts, 0 critical kicks
Low
Kick Rate
Survivability
2 deaths, 12,908,908 avoidable damage taken
Risky
Risk Index
Cooldown Management
59% of expected cooldowns used
59%
Usage Rate
What happened each pack
Report nkQaXyRMTWz7vw93 · fight 1
Activity Level
39.1 casts per minute, 1,109 total casts
39.1 CPM
Rotation
Deaths Recorded
Took 12,908,908 avoidable damage (40% of total).
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
vs Other +17 Keys
82
vs All Keys
97
Your grade uses the "vs Other +17 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Purify
x7
Mass Dispel
x3
Psychic Scream
x1
Utility scoring for Discipline Priest. Discipline Priest doesn't have a baseline interrupt, so kicks are not counted against you. Your utility weight shifts entirely to dispels and CC. Your class dispels: Purify (Holy) / Purify Disease (all) (Disease, Magic); Dispel Magic / Mass Dispel (Magic off enemies). CC abilities we track: Mind Control, Psychic Scream, Holy Word: Chastise, Psychic Horror. Rough split: ~75% dispels, ~25% CC.
How to improve
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
2
Avoidable deaths
0
Avoidable dmg taken
12,908,908
Total dmg taken
32,006,130
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
59%
We track the cooldowns every Discipline Priest has access to regardless of talent build: Ultimate Penitence (offensive, ~4% expected uptime), Evangelism (offensive, ~15% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Ultimate Penitence through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,109
CPM
39.1
Total casts divided by fight duration, scored against benchmarks specific to Discipline Priest. Our thresholds for your spec: below 10 CPM = 0, 16 = 50, 22 = 80, 30+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Discipline, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
81.7
Percentile
HPS %
36.4
Percentile
iLvl
280
Item Level
Dispels
12
Cleanses
CC
1
Applications
Group iLvl
283
Average
8 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 7 hits from Shadowrive (1,589,589 total).
Took 18 hits from Soul Torment (1,545,187 total).
Took 9 hits from Pulsing Shriek (944,745 total).
Took 11 hits from Fetid Spew (722,602 total).
Took 10 hits from Arcane Salvo (715,257 total).
swordsUsed Evangelism.
Took 60 hits from Splattered (2,318,774 total).
Took 6 hits from Splattering Spew (1,129,566 total).
Took 9 hits from Debilitating Shriek (958,209 total).
swordsUsed Evangelism.
Took 19 hits from Soul Torment (1,633,905 total).
Took 20 hits from Spore Dispersal (1,568,790 total).
Took 8 hits from Poison Spray (634,363 total).
swordsUsed Ultimate Penitence.
Took 12 hits from Flaming Updraft (1,069,767 total).
swordsUsed Evangelism.
Nothing notable happened here.
Took 41 hits from Throw Axe (2,726,692 total).
Took 2 hits from Flame Nova (513,819 total).
Died to Falling Rubble.
Died to Falling Rubble.
Took 20 hits from Reckless Leap (1,783,942 total).
Took 7 hits from Throw Axe (421,120 total).
swordsUsed Evangelism.
Took 58 hits from Squall Leap (2,255,916 total).
Took 7 hits from Squall Leap (1,106,031 total).
Took 18 hits from Gust Shot (969,340 total).
swordsUsed Evangelism ×2.
Dispels are your primary utility lever. Many M+ deaths are one-shot magic effects; if a mob is casting a dispellable debuff, a same-GCD dispel is often the difference between a wipe and a clean pull. Pair it with your CC kit (Mind Control, Psychic Scream, Holy Word: Chastise...) for priority mobs.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.