293
Item Level
292
Group Avg
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Survival · This run: B- · Your Windrunner Spire grade: B- across 1 run
Interrupt Discipline
24 total interrupts, 24 critical kicks
Elite
Kick Rate
Survivability
2 deaths, 23,347,539 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report vd49hfpYmJbLaDrZ · fight 1
Activity Level
41.0 casts per minute, 1,299 total casts
41.0 CPM
Rotation
Deaths Recorded
Took 23,347,539 avoidable damage (49% of total).
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +21 Keys
30
vs All Keys
100
Your grade uses the "vs Other +21 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Tranquilizing Shot
x3
Utility scoring for Survival Hunter. We count every Counter Shot cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Tranquilizing Shot (Enrage and Magic off enemies). CC abilities we track: Freezing Trap, Binding Shot, Wyvern Sting, Bursting Shot. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Survival Hunter, Counter Shot is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
2
Avoidable deaths
1
Avoidable dmg taken
23,347,539
Total dmg taken
47,324,935
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Survival Hunter has access to regardless of talent build: Aspect of the Eagle (offensive, ~13% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Aspect of the Eagle through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,299
CPM
41.0
Total casts divided by fight duration, scored against benchmarks specific to Survival Hunter. Our thresholds for your spec: below 10 CPM = 0, 18 = 50, 26 = 80, 35+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Survival, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
29.8
Percentile
iLvl
293
Item Level
Dispels
7
Cleanses
CC
0
Applications
Group iLvl
292
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 19 hits from Soul Torment (2,224,716 total).
Took 14 hits from Arcane Salvo (1,400,766 total).
starKicked Spirit Bolt with Muzzle ×3.
Took 19 hits from Soul Torment (2,105,675 total).
Took 3 hits from Poison Spray (398,969 total).
starKicked Spirit Bolt with Muzzle ×2.
Died to Soul Torment.
Took 13 hits from Soul Torment (1,678,459 total).
Took 5 hits from Poison Spray (557,266 total).
starKicked Spirit Bolt with Muzzle ×3.
swordsUsed Aspect of the Eagle.
Took 20 hits from Spore Dispersal (1,777,556 total).
starKicked Fungal Bolt with Muzzle ×2.
Took 12 hits from Flaming Updraft (1,311,176 total).
swordsUsed Aspect of the Eagle ×2.
Took 6 hits from Shadowrive (1,807,824 total).
Took 6 hits from Pulsing Shriek (670,514 total).
starKicked Poison Blades with Muzzle ×2.
swordsUsed Aspect of the Eagle.
Took 20 hits from Fetid Spew (1,846,985 total).
Took 3 hits from Shadowrive (974,052 total).
Took 4 hits from Pulsing Shriek (602,629 total).
starKicked Poison Blades with Muzzle ×2.
starKicked Shadow Bolt with Muzzle.
Took 68 hits from Splattered (3,590,561 total).
Took 8 hits from Splattering Spew (1,675,170 total).
Took 9 hits from Debilitating Shriek (1,296,953 total).
starKicked Shadow Bolt with Muzzle ×5.
swordsUsed Aspect of the Eagle ×3.
Died to Arrow Rain.
Took 44 hits from Throw Axe (3,868,172 total).
Took 2 hits from Flame Nova (550,403 total).
Took 25 hits from Throw Axe (1,513,231 total).
Took 2 hits from Flame Nova (422,634 total).
starKicked Chain Lightning with Muzzle.
Took 17 hits from Throw Axe (1,420,302 total).
swordsUsed Aspect of the Eagle ×3.
Took 68 hits from Squall Leap (3,683,589 total).
Took 35 hits from Gust Shot (2,700,236 total).
Took 9 hits from Squall Leap (1,805,209 total).
swordsUsed Aspect of the Eagle ×4.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.