273
Item Level
273
Group Avg
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Restoration · This run: B- · Your Windrunner Spire grade: B+ across 3 runs
Interrupt Discipline
1 total interrupts, 1 critical kicks
Low
Kick Rate
Survivability
2 deaths, 12,721,674 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report XbVxBwDL3Zq6QgKW · fight 1
Activity Level
29.9 casts per minute, 887 total casts
29.9 CPM
Rotation
Deaths Recorded
Took 12,721,674 avoidable damage (49% of total).
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
How much you healed relative to other healers of your spec.
WCL percentile for HPS against same-spec healers in this M+ zone. A high score here reflects actually healing (throughput), separate from your utility and damage.
How to improve
Low throughput on high keys usually means either the tank is taking unnecessary damage (addressable via CC/kicks) or you're not using your group heals on CD.
20% of composite
Interrupts + dispels + crowd control per run.
Purify Spirit
x12
Capacitor Totem
x2
Wind Shear
x1
Utility scoring for Restoration Shaman. You have a baseline interrupt (Wind Shear), so kicks count toward your grade alongside dispels and CC. Your class dispels: Purify Spirit (Resto) / Cleanse Spirit (Enh) (Curse, Magic). CC abilities we track: Capacitor Totem, Hex, Sundering. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Restoration Shaman, Wind Shear is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
2
Avoidable deaths
1
Avoidable dmg taken
12,721,674
Total dmg taken
25,840,045
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Restoration Shaman has access to regardless of talent build: Spirit Link Totem (defensive, ~5% expected uptime), Healing Tide Totem (defensive, ~9% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Spirit Link Totem through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
887
CPM
29.9
Total casts divided by fight duration, scored against benchmarks specific to Restoration Shaman. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
70.0
Percentile
HPS %
70.0
Percentile
iLvl
273
Item Level
Dispels
12
Cleanses
CC
2
Applications
Group iLvl
273
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Died to Arcane Salvo.
Took 41 hits from Arcane Salvo (1,982,277 total).
Took 15 hits from Soul Torment (879,477 total).
shieldUsed Spirit Link Totem.
Nothing notable happened here.
Took 4 hits from Soul Torment (235,199 total).
Took 2 hits from Soul Torment (118,158 total).
Took 20 hits from Spore Dispersal (992,834 total).
Took 24 hits from Flaming Updraft (1,215,248 total).
shieldUsed Spirit Link Totem.
Took 5 hits from Pulsing Shriek (367,140 total).
Took 12 hits from Fetid Spew (541,632 total).
Took 3 hits from Shadowrive (460,894 total).
Took 4 hits from Pulsing Shriek (293,292 total).
starKicked Poison Blades with Wind Shear.
Took 38 hits from Splattered (1,110,050 total).
Took 4 hits from Splattering Spew (531,584 total).
Took 3 hits from Debilitating Shriek (218,718 total).
Nothing notable happened here.
Took 26 hits from Throw Axe (1,092,785 total).
Took 177,236 from Flame Nova.
Took 26 hits from Throw Axe (1,113,832 total).
Took 164,834 from Flame Nova.
Took 13 hits from Reckless Leap (768,059 total).
Took 19 hits from Throw Axe (766,366 total).
Died to Billowing Wind.
Took 105 hits from Squall Leap (2,587,476 total).
Took 18 hits from Gust Shot (677,453 total).
Took 6 hits from Squall Leap (601,435 total).
Took 111 hits from Squall Leap (2,568,001 total).
Took 18 hits from Gust Shot (676,391 total).
Took 5 hits from Squall Leap (455,575 total).
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.