283
Item Level
278
Group Avg
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Vengeance · This run: S · Your Maisara Caverns grade: S+ across 7 runs
Interrupt Discipline
16 total interrupts, 16 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 6,562,023 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report g7Vt9Za2XvdhnG4J · fight 4
Activity Level
102.2 casts per minute, 2,709 total casts
102.2 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +14 Keys
72
vs All Keys
90
Your grade uses the "vs Other +14 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Disrupt
x15
Chaos Nova
x7
Sigil of Misery
x2
Utility scoring for Vengeance Demon Hunter. We count every Disrupt cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Demon Hunter has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Imprison, Chaos Nova, Fel Eruption, Sigil of Misery. Rough split: ~70% interrupts, ~30% CC.
How to improve
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
6,562,023
Total dmg taken
79,169,093
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Vengeance Demon Hunter has access to regardless of talent build: Metamorphosis (defensive, ~10% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Metamorphosis through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
2,709
CPM
102.2
Total casts divided by fight duration, scored against benchmarks specific to Vengeance Demon Hunter. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Vengeance, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
71.7
Percentile
iLvl
283
Item Level
Dispels
0
Cleanses
CC
9
Applications
Group iLvl
278
Average
16 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 7 hits from Necrotic Wave (312,588 total).
shieldUsed Metamorphosis ×2.
Took 50 hits from Searing Presence (979,320 total).
starKicked Shadow Bolt with Disrupt.
shieldUsed Metamorphosis ×2.
shieldUsed Metamorphosis ×2.
starKicked Shrink with Disrupt.
shieldUsed Metamorphosis.
starKicked Hex with Disrupt.
shieldUsed Metamorphosis.
Took 2 hits from Deafening Roar (239,196 total).
shieldUsed Metamorphosis ×2.
Took 8 hits from Necrotic Wave (404,292 total).
Took 3 hits from Sear (95,964 total).
starKicked Shadow Bolt with Arcane Torrent.
starKicked Hex with Disrupt.
starKicked Shadow Bolt with Disrupt.
shieldUsed Metamorphosis ×4.
Took 111 hits from Infected Pinions (2,514,087 total).
Took 4 hits from Flanking Spear (516,212 total).
Took 8 hits from Barrage (231,688 total).
shieldUsed Metamorphosis ×3.
Took 54 hits from Spirit Rend (1,385,694 total).
Took 28 hits from Dread Slash (1,337,938 total).
Took 31 hits from Spectral Strikes (982,096 total).
Took 14 hits from Grim Ward (907,968 total).
Took 4 hits from Soulstorms (599,217 total).
Took 3 hits from Staggering Blow (217,466 total).
starKicked Spirit Rend with Arcane Torrent ×2.
starKicked Spirit Rend with Disrupt ×2.
Kicked Hex with Disrupt.
Took 9 hits from Dread Slash (399,233 total).
Took 12 hits from Spectral Strikes (360,300 total).
Took 2 hits from Grim Ward (146,093 total).
shieldUsed Metamorphosis.
Nothing notable happened here.
Took 73 hits from Withering Miasma (1,711,020 total).
Took 20 hits from Drain Soul (1,633,952 total).
Took 14 hits from Lingering Dread (619,725 total).
Took 4 hits from Grim Ward (290,219 total).
Took 6 hits from Necrotic Convergence (209,132 total).
starKicked Necrotic Convergence with Disrupt.
shieldUsed Metamorphosis ×5.
Took 5 hits from Grim Ward (363,931 total).
Took 12 hits from Spirit Rend (294,396 total).
starKicked Spirit Rend with Disrupt.
shieldUsed Metamorphosis.
Took 18 hits from Spirit Rend (318,150 total).
Took 4 hits from Grim Ward (267,925 total).
Took 7 hits from Spectral Strikes (235,722 total).
starKicked Spirit Rend with Disrupt.
shieldUsed Metamorphosis ×2.
Took 6 hits from Ritual Drums (588,115 total).
Took 13 hits from Spectral Strikes (471,578 total).
shieldUsed Metamorphosis.
Took 11 hits from Deathgorged Vessel (1,154,124 total).
Took 18 hits from Withering Soul (315,025 total).
shieldUsed Metamorphosis ×3.
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Vengeance Demon Hunter, Disrupt is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Metamorphosis ×7.