290
Item Level
288
Group Avg
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Restoration · This run: A- · Your Windrunner Spire grade: A- across 2 runs
Interrupt Discipline
8 total interrupts, 8 critical kicks
Good
Kick Rate
Survivability
0 deaths, 17,500,386 avoidable damage taken
Perfect
Risk Index
Cooldown Management
66% of expected cooldowns used
66%
Usage Rate
What happened each pack
Report qprG9DwMLk3a46z7 · fight 2
Activity Level
40.7 casts per minute, 1,244 total casts
40.7 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
20% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Purify Spirit
x20
Wind Shear
x14
Capacitor Totem
x1
Utility scoring for Restoration Shaman. You have a baseline interrupt (Wind Shear), so kicks count toward your grade alongside dispels and CC. Your class dispels: Purify Spirit (Resto) / Cleanse Spirit (Enh) (Curse, Magic). CC abilities we track: Capacitor Totem, Hex, Sundering. Rough split: ~50% dispels, ~30% interrupts, ~20% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Restoration Shaman, Wind Shear is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
20% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
17,500,386
Total dmg taken
35,576,517
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
10% of composite
Did you press your major cooldowns on schedule?
CD usage
66%
We track the cooldowns every Restoration Shaman has access to regardless of talent build: Spirit Link Totem (defensive, ~5% expected uptime), Healing Tide Totem (defensive, ~9% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Spirit Link Totem through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,244
CPM
40.7
Total casts divided by fight duration, scored against benchmarks specific to Restoration Shaman. Our thresholds for your spec: below 10 CPM = 0, 22 = 50, 32 = 80, 42+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Restoration, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
95.3
Percentile
iLvl
290
Item Level
Dispels
17
Cleanses
CC
1
Applications
Group iLvl
288
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 19 hits from Arcane Salvo (1,385,729 total).
Took 10 hits from Soul Torment (888,428 total).
starKicked Spirit Bolt with Wind Shear.
shieldUsed Healing Tide Totem.
Took 3 hits from Shadowrive (716,781 total).
Took 5 hits from Pulsing Shriek (555,254 total).
starKicked Poison Blades with Wind Shear ×3.
Took 11 hits from Fetid Spew (757,621 total).
Took 5 hits from Pulsing Shriek (572,428 total).
Took 2 hits from Shadowrive (477,854 total).
shieldUsed Healing Tide Totem.
Took 60 hits from Splattered (2,469,734 total).
Took 6 hits from Splattering Spew (1,183,665 total).
Took 9 hits from Debilitating Shriek (1,026,956 total).
starKicked Shadow Bolt with Wind Shear.
shieldUsed Healing Tide Totem ×2.
Took 13 hits from Poison Spray (973,038 total).
Took 2 hits from Soul Torment (183,181 total).
starKicked Spirit Bolt with Wind Shear ×2.
Took 13 hits from Soul Torment (1,190,673 total).
shieldUsed Healing Tide Totem.
Took 20 hits from Spore Dispersal (1,549,665 total).
shieldUsed Healing Tide Totem.
shieldUsed Healing Tide Totem.
shieldUsed Spirit Link Totem.
Took 53 hits from Throw Axe (3,445,919 total).
Took 4 hits from Flame Nova (1,049,612 total).
starKicked Chain Lightning with Wind Shear.
shieldUsed Healing Tide Totem ×2.
shieldUsed Spirit Link Totem.
Took 65 hits from Reckless Leap (6,010,518 total).
Took 7 hits from Throw Axe (433,191 total).
shieldUsed Healing Tide Totem.
Nothing notable happened here.
Took 74 hits from Squall Leap (2,759,275 total).
Took 27 hits from Gust Shot (1,346,670 total).
Took 7 hits from Squall Leap (1,058,549 total).
shieldUsed Healing Tide Totem.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.