269
Item Level
257
Group Avg
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Balance · This run: B- · Your Windrunner Spire grade: B across 2 runs
Interrupt Discipline
13 total interrupts, 12 critical kicks
Good
Kick Rate
Survivability
0 deaths, 6,077,660 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report b7L9w8nCgPWNjGTm · fight 2
Activity Level
33.8 casts per minute, 779 total casts
33.8 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Remove Corruption
x17
Solar Beam
x12
Utility scoring for Balance Druid. We count every Solar Beam cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Balance Druid, Solar Beam is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
6,077,660
Total dmg taken
10,701,512
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Balance Druid has access to regardless of talent build: Incarnation: Chosen of Elune (offensive, ~15% expected uptime), Celestial Alignment (offensive, ~15% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Incarnation: Chosen of Elune through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
779
CPM
33.8
Total casts divided by fight duration, scored against benchmarks specific to Balance Druid. Our thresholds for your spec: below 8 CPM = 0, 14 = 50, 20 = 80, 28+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Balance, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
10.0
Percentile
iLvl
269
Item Level
Dispels
1
Cleanses
CC
0
Applications
Group iLvl
257
Average
16 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 16 hits from Soul Torment (461,823 total).
Took 12 hits from Arcane Salvo (292,355 total).
swordsUsed Fury of Elune ×2.
swordsUsed Incarnation: Chosen of Elune.
Took 77 hits from Soul Torment (2,206,249 total).
starKicked Spirit Bolt with Solar Beam.
swordsUsed Fury of Elune ×6.
swordsUsed Incarnation: Chosen of Elune ×2.
Took 20 hits from Spore Dispersal (492,941 total).
starKicked Fungal Bolt with Solar Beam.
swordsUsed Fury of Elune ×5.
swordsUsed Incarnation: Chosen of Elune.
Took 18 hits from Flaming Updraft (544,905 total).
swordsUsed Fury of Elune ×7.
swordsUsed Incarnation: Chosen of Elune.
Took 7 hits from Soul Torment (190,298 total).
starKicked Spirit Bolt with Solar Beam.
swordsUsed Incarnation: Chosen of Elune.
swordsUsed Fury of Elune.
Took 13 hits from Pulsing Shriek (476,569 total).
Took 3 hits from Shadowrive (215,715 total).
starKicked Pulsing Shriek with Solar Beam.
swordsUsed Fury of Elune ×3.
swordsUsed Fury of Elune.
swordsUsed Incarnation: Chosen of Elune.
Took 12 hits from Pulsing Shriek (435,679 total).
Took 73,621 from Shadowrive.
starKicked Shadow Bolt with Solar Beam.
swordsUsed Fury of Elune ×2.
Took 40 hits from Splattered (566,897 total).
Took 4 hits from Splattering Spew (280,070 total).
Took 4 hits from Debilitating Shriek (122,923 total).
swordsUsed Fury of Elune ×7.
swordsUsed Incarnation: Chosen of Elune.
swordsUsed Fury of Elune ×4.
swordsUsed Incarnation: Chosen of Elune.
Took 15 hits from Throw Axe (269,600 total).
swordsUsed Fury of Elune.
Took 7 hits from Throw Axe (130,641 total).
Took 89,292 from Flame Nova.
starKicked Chain Lightning with Solar Beam.
swordsUsed Fury of Elune.
swordsUsed Incarnation: Chosen of Elune.
Took 6 hits from Throw Axe (124,133 total).
Took 86,875 from Flame Nova.
starKicked Chain Lightning with Solar Beam.
swordsUsed Fury of Elune ×2.
Nothing notable happened here.
Took 7 hits from Throw Axe (140,115 total).
starKicked Chain Lightning with Solar Beam ×2.
swordsUsed Fury of Elune ×5.
swordsUsed Incarnation: Chosen of Elune ×2.
Took 79 hits from Squall Leap (1,028,956 total).
Took 4 hits from Squall Leap (205,442 total).
Took 9 hits from Gust Shot (172,698 total).
swordsUsed Fury of Elune ×6.
swordsUsed Incarnation: Chosen of Elune.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.