271
Item Level
266
Group Avg
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Guardian · This run: A · Your Maisara Caverns grade: A across 1 run
Interrupt Discipline
14 total interrupts, 14 critical kicks
Good
Kick Rate
Survivability
0 deaths, 7,910,349 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report T4hvZAwtcCLWBMdj · fight 4
Activity Level
51.6 casts per minute, 1,547 total casts
51.6 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Skull Bash
x15
Incapacitating Roar
x7
Utility scoring for Guardian Druid. We count every Skull Bash cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Guardian Druid, Skull Bash is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
7,910,349
Total dmg taken
77,815,241
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Guardian Druid has access to regardless of talent build: Barkskin (defensive, ~10% expected uptime), Survival Instincts (defensive, ~5% expected uptime), Incarnation: Guardian of Ursoc (defensive, ~16% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Barkskin through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,547
CPM
51.6
Total casts divided by fight duration, scored against benchmarks specific to Guardian Druid. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 44+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Guardian, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
59.9
Percentile
iLvl
271
Item Level
Dispels
0
Cleanses
CC
7
Applications
Group iLvl
266
Average
21 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 3 hits from Necrotic Wave (101,612 total).
Took 43 hits from Searing Presence (576,124 total).
Took 32,749 from Sear.
Took 98,284 from Deafening Roar.
starKicked Hex with Skull Bash.
Took 39 hits from Searing Presence (613,068 total).
Took 8 hits from Sear (266,057 total).
Took 5 hits from Sear (119,137 total).
Took 7 hits from Necrotic Wave (225,540 total).
Took 7 hits from Necrotic Wave (295,119 total).
Took 104 hits from Infected Pinions (1,926,349 total).
Took 3 hits from Flanking Spear (385,681 total).
Took 7 hits from Barrage (121,148 total).
Nothing notable happened here.
Took 37 hits from Spectral Strikes (969,363 total).
Took 32 hits from Spirit Rend (579,645 total).
Took 6 hits from Staggering Blow (492,926 total).
Took 9 hits from Dread Slash (453,393 total).
Took 2 hits from Grim Ward (123,154 total).
starKicked Spirit Rend with Skull Bash ×2.
starKicked Reanimation with Skull Bash.
Took 6 hits from Dread Slash (328,192 total).
Took 8 hits from Spirit Rend (174,886 total).
starKicked Spirit Rend with Skull Bash ×2.
Took 7 hits from Dread Slash (163,190 total).
Took 4 hits from Grim Ward (152,669 total).
Took 6 hits from Spectral Strikes (140,342 total).
Took 81,705 from Soulstorms.
Took 12 hits from Spectral Strikes (300,319 total).
Took 7 hits from Dread Slash (176,825 total).
Took 136,482 from Soulstorms.
Took 2 hits from Grim Ward (123,154 total).
Took 14 hits from Dread Slash (706,995 total).
Took 20 hits from Spectral Strikes (430,481 total).
Took 4 hits from Grim Ward (158,774 total).
Took 2 hits from Staggering Blow (149,234 total).
starKicked Reanimation with Skull Bash.
Took 10 hits from Spectral Strikes (261,615 total).
Took 2 hits from Grim Ward (113,487 total).
Took 54 hits from Withering Miasma (1,013,524 total).
Took 15 hits from Drain Soul (1,003,831 total).
Took 10 hits from Lingering Dread (369,549 total).
Took 4 hits from Necrotic Convergence (112,506 total).
starKicked Necrotic Convergence with Skull Bash.
Nothing notable happened here.
Took 39 hits from Spirit Rend (1,071,320 total).
Took 8 hits from Grim Ward (310,411 total).
starKicked Spirit Rend with Skull Bash ×2.
Took 12 hits from Ritual Drums (928,666 total).
Took 6 hits from Spectral Strikes (165,949 total).
Took 11 hits from Deathgorged Vessel (824,129 total).
Took 19 hits from Withering Soul (267,039 total).
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.