270
Item Level
275
Group Avg
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Blood · This run: S · Your The Seat of the Triumvirate grade: B across 3 runs
Interrupt Discipline
18 total interrupts, 18 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 4,042,144 avoidable damage taken
Perfect
Risk Index
Cooldown Management
91% of expected cooldowns used
91%
Usage Rate
What happened each pack
Report zQZCdDY7atmv1q9W · fight 4
Activity Level
47.7 casts per minute, 983 total casts
47.7 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall The Seat of the Triumvirate grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x19
Blinding Sleet
x3
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
4,042,144
Total dmg taken
65,678,515
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
91%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
983
CPM
47.7
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
93.0
Percentile
iLvl
270
Item Level
Dispels
0
Cleanses
CC
3
Applications
Group iLvl
275
Average
14 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 15 hits from Chains of Subjugation (765,439 total).
Took 10 hits from Rupture (169,980 total).
starKicked Umbral Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 10 hits from Chains of Subjugation (502,627 total).
Took 9 hits from Rupture (148,001 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 14 hits from Oozing Slam (586,707 total).
Took 160,366 from Crashing Void.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 18 hits from Devouring Frenzy (211,580 total).
Took 4 hits from Void Expulsion (173,068 total).
Took 5 hits from Rift Tear (82,294 total).
shieldUsed Icebound Fortitude.
shieldUsed Dancing Rune Weapon.
shieldUsed Vampiric Blood.
Took 15 hits from Devouring Frenzy (150,236 total).
Took 5 hits from Rupture (93,757 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 5 hits from Rift Tear (92,350 total).
Took 2 hits from Void Expulsion (85,342 total).
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 19 hits from Devouring Frenzy (178,084 total).
Took 4 hits from Void Expulsion (170,678 total).
Took 5 hits from Rift Tear (79,092 total).
starKicked Umbral Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Icebound Fortitude.
shieldUsed Vampiric Blood.
Took 2 hits from Void Bash (373,725 total).
Took 4 hits from Void Expulsion (171,012 total).
Took 5 hits from Rift Tear (86,725 total).
starKicked Umbral Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 15 hits from Overload (936,025 total).
Took 34 hits from Umbral Nova (298,444 total).
Took 5 hits from Rupture (85,222 total).
starKicked Dread Screech with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×7.
starKicked Abyssal Enhancement with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
starKicked Abyssal Enhancement with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×5.
starKicked Abyssal Enhancement with Mind Freeze ×2.
starKicked Umbral Bolt with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Took 10 hits from Void Storm (686,327 total).
Took 10 hits from Mind Flay (613,742 total).
Took 5 hits from Umbral Waves (372,103 total).
Took 10 hits from Unstable Entrance (203,621 total).
starKicked Mind Blast with Mind Freeze ×5.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
Took 200 hits from Dirge of Despair (1,838,053 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.