274
Item Level
281
Group Avg
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Blood · This run: A · Your Maisara Caverns grade: A across 2 runs
Interrupt Discipline
19 total interrupts, 19 critical kicks
Elite
Kick Rate
Survivability
0 deaths, 9,374,403 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report z9JjFPcVfDQq23ZW · fight 1
Activity Level
50.3 casts per minute, 1,225 total casts
50.3 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Maisara Caverns grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +13 Keys
34
vs All Keys
75
Your grade uses the "vs Other +13 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x17
Blinding Sleet
x7
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
9,374,403
Total dmg taken
123,347,352
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,225
CPM
50.3
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
34.2
Percentile
iLvl
274
Item Level
Dispels
0
Cleanses
CC
7
Applications
Group iLvl
281
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 6 hits from Necrotic Wave (367,923 total).
starKicked Hooked Snare with Mind Freeze.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Icebound Fortitude.
shieldUsed Vampiric Blood.
Took 47 hits from Searing Presence (1,065,231 total).
Took 205,100 from Deafening Roar.
Took 44,071 from Sear.
starKicked Hooked Snare with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood ×4.
shieldUsed Icebound Fortitude.
Took 7 hits from Necrotic Wave (412,703 total).
Took 3 hits from Sear (127,042 total).
starKicked Shadow Bolt with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood ×2.
Took 36 hits from Searing Presence (782,923 total).
Took 6 hits from Sear (232,534 total).
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Took 90 hits from Infected Pinions (2,328,817 total).
Took 4 hits from Flanking Spear (1,030,470 total).
Took 3 hits from Barrage (129,253 total).
shieldUsed Dancing Rune Weapon ×9.
shieldUsed Vampiric Blood ×3.
shieldUsed Icebound Fortitude.
Took 39 hits from Dread Slash (3,340,424 total).
Took 46 hits from Spirit Rend (1,535,671 total).
Took 37 hits from Spectral Strikes (1,388,508 total).
Took 17 hits from Grim Ward (1,178,931 total).
Took 3 hits from Staggering Blow (645,476 total).
Took 164,390 from Soulstorms.
starKicked Spirit Rend with Mind Freeze ×2.
starKicked Shrink with Mind Freeze ×2.
Kicked Shadowfrost Blast with Mind Freeze.
Took 13 hits from Dread Slash (1,119,759 total).
Took 7 hits from Spectral Strikes (269,794 total).
starKicked Reanimation with Mind Freeze.
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Took 5 hits from Dread Slash (417,944 total).
Took 6 hits from Spectral Strikes (228,135 total).
Took 2 hits from Grim Ward (159,825 total).
Took 137,402 from Soulstorms.
Took 3 hits from Spirit Rend (94,824 total).
starKicked Spirit Rend with Mind Freeze.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Vampiric Blood.
Used Icebound Fortitude.
Took 20 hits from Drain Soul (2,167,459 total).
Took 69 hits from Withering Miasma (1,941,397 total).
Took 12 hits from Lingering Dread (675,038 total).
Took 6 hits from Necrotic Convergence (262,464 total).
Took 7 hits from Spirit Rend (171,942 total).
starKicked Necrotic Convergence with Mind Freeze.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×2.
Took 9 hits from Grim Ward (674,884 total).
Took 7 hits from Spectral Strikes (261,576 total).
Took 5 hits from Spirit Rend (142,692 total).
starKicked Spirit Rend with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Took 5 hits from Ritual Drums (618,510 total).
shieldUsed Dancing Rune Weapon.
Took 13 hits from Deathgorged Vessel (1,492,484 total).
Took 18 hits from Withering Soul (335,847 total).
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Vampiric Blood.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Dancing Rune Weapon ×12.
shieldUsed Vampiric Blood ×7.
shieldUsed Icebound Fortitude ×2.
shieldUsed Icebound Fortitude.