271
Item Level
266
Group Avg
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Blood · This run: A · Your Algeth'ar Academy grade: A across 5 runs
Interrupt Discipline
10 total interrupts, 10 critical kicks
Good
Kick Rate
Survivability
1 deaths, 24,390,233 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report DkMnfPV94mGrwQ7J · fight 11
Activity Level
42.6 casts per minute, 959 total casts
42.6 CPM
Rotation
Deaths Recorded
Took 24,390,233 avoidable damage (28% of total).
How This Run Graded
Scored from this fight alone. For your overall Algeth'ar Academy grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Mind Freeze
x12
Utility scoring for Blood Death Knight. We count every Mind Freeze cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Death Knight has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Asphyxiate, Blinding Sleet, Gnaw. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Blood Death Knight, Mind Freeze is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
1
Avoidable dmg taken
24,390,233
Total dmg taken
87,822,162
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Blood Death Knight has access to regardless of talent build: Vampiric Blood (defensive, ~8% expected uptime), Dancing Rune Weapon (defensive, ~10% expected uptime), Icebound Fortitude (defensive, ~6% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Vampiric Blood through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
959
CPM
42.6
Total casts divided by fight duration, scored against benchmarks specific to Blood Death Knight. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 46+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Blood, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
74.2
Percentile
iLvl
271
Item Level
Dispels
0
Cleanses
CC
0
Applications
Group iLvl
266
Average
15 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 56 hits from Vile Bite (8,485,887 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood ×2.
shieldUsed Icebound Fortitude.
Took 4 hits from Barkbreaker (711,510 total).
Took 11 hits from Splinterbark (573,045 total).
Took 128,470 from Burst Forth.
starKicked Healing Touch with Mind Freeze.
shieldUsed Dancing Rune Weapon ×5.
shieldUsed Icebound Fortitude.
shieldUsed Vampiric Blood.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Dancing Rune Weapon.
Took 141,819 from Raging Screech.
shieldUsed Dancing Rune Weapon.
Took 2 hits from Raging Screech (285,361 total).
shieldUsed Dancing Rune Weapon ×2.
Took 47 hits from Savage Peck (3,729,468 total).
Took 27 hits from Deafening Screech (1,135,313 total).
Took 23 hits from Blistering Fire (707,068 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood.
Took 60 hits from Spellbound Weapon (4,602,514 total).
Took 9 hits from Vicious Ambush (506,397 total).
Took 59,182 from Vicious Lunge.
starKicked Surge with Mind Freeze.
shieldUsed Vampiric Blood ×2.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Icebound Fortitude.
Took 2 hits from Vicious Lunge (66,826 total).
shieldUsed Dancing Rune Weapon ×3.
shieldUsed Vampiric Blood.
Died to Spellbound Weapon.
Took 6 hits from Spellbound Weapon (421,804 total).
shieldUsed Icebound Fortitude.
Took 60 hits from Spellbound Weapon (4,295,298 total).
starKicked Monotonous Lecture with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×4.
shieldUsed Vampiric Blood.
Took 4 hits from Arcane Expulsion (1,494,370 total).
Took 2 hits from Arcane Fissure (267,123 total).
Took 3 hits from Arcane Orb (119,440 total).
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood.
Took 32 hits from Spellbound Weapon (2,131,975 total).
starKicked Surge with Mind Freeze ×2.
shieldUsed Dancing Rune Weapon ×2.
shieldUsed Icebound Fortitude.
shieldUsed Vampiric Blood.
Took 8 hits from Arcane Smash (1,192,572 total).
starKicked Arcane Bolt with Mind Freeze ×4.
shieldUsed Dancing Rune Weapon ×6.
shieldUsed Vampiric Blood ×2.
Took 8 hits from Astral Blast (2,065,140 total).
Took 86 hits from Overwhelming Power (1,535,574 total).
shieldUsed Dancing Rune Weapon ×8.
shieldUsed Vampiric Blood.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.