284
Item Level
283
Group Avg
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Outlaw · This run: S · Your Windrunner Spire grade: S across 4 runs
Interrupt Discipline
9 total interrupts, 9 critical kicks
Good
Kick Rate
Survivability
0 deaths, 19,476,353 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report vyFWB7madQTtxhXV · fight 2
Activity Level
66.8 casts per minute, 2,067 total casts
66.8 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Kick
x19
Blind
x6
Kidney Shot
x2
Utility scoring for Outlaw Rogue. We count every Kick cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Rogue has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Sap, Blind, Cheap Shot, Kidney Shot, Gouge. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Outlaw Rogue, Kick is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
19,476,353
Total dmg taken
38,807,072
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Outlaw Rogue has access to regardless of talent build: Adrenaline Rush (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Adrenaline Rush through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
2,067
CPM
66.8
Total casts divided by fight duration, scored against benchmarks specific to Outlaw Rogue. Our thresholds for your spec: below 20 CPM = 0, 30 = 50, 40 = 80, 50+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Outlaw, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
98.7
Percentile
iLvl
284
Item Level
Dispels
2
Cleanses
CC
8
Applications
Group iLvl
283
Average
12 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 24 hits from Arcane Salvo (1,927,039 total).
swordsUsed Adrenaline Rush ×2.
Took 32 hits from Soul Torment (3,089,895 total).
starKicked Spirit Bolt with Kick.
swordsUsed Adrenaline Rush ×2.
Took 19 hits from Spore Dispersal (1,434,112 total).
Took 11 hits from Poison Spray (895,505 total).
Took 4 hits from Soul Torment (372,234 total).
starKicked Fungal Bolt with Kick.
swordsUsed Adrenaline Rush ×4.
Took 24 hits from Flaming Updraft (2,036,732 total).
swordsUsed Adrenaline Rush ×3.
Took 20 hits from Soul Torment (1,917,121 total).
Took 9 hits from Pulsing Shriek (927,624 total).
Took 224,954 from Shadowrive.
starKicked Spirit Bolt with Kick.
swordsUsed Adrenaline Rush ×2.
Took 7 hits from Pulsing Shriek (715,311 total).
Took 3 hits from Shadowrive (658,568 total).
swordsUsed Adrenaline Rush.
Took 10 hits from Pulsing Shriek (960,928 total).
Took 229,244 from Shadowrive.
starKicked Shadow Bolt with Kick ×2.
swordsUsed Adrenaline Rush.
Took 51 hits from Splattered (1,941,987 total).
Took 9 hits from Debilitating Shriek (1,043,655 total).
Took 6 hits from Splattering Spew (788,115 total).
starKicked Shadow Bolt with Kick.
swordsUsed Adrenaline Rush ×3.
swordsUsed Adrenaline Rush ×2.
Took 46 hits from Throw Axe (2,872,061 total).
Took 4 hits from Flame Nova (788,199 total).
starKicked Chain Lightning with Kick ×2.
swordsUsed Adrenaline Rush ×2.
Took 7 hits from Throw Axe (373,821 total).
starKicked Chain Lightning with Kick.
swordsUsed Adrenaline Rush ×4.
Took 168 hits from Squall Leap (6,152,621 total).
Took 8 hits from Squall Leap (1,236,732 total).
Took 21 hits from Gust Shot (1,179,036 total).
swordsUsed Adrenaline Rush ×5.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.