286
Item Level
287
Group Avg
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Outlaw · This run: A- · Your Skyreach grade: A- across 2 runs
Interrupt Discipline
3 total interrupts, 3 critical kicks
Low
Kick Rate
Survivability
2 deaths, 24,239,729 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report MWcLz3bQ9J1ktRYH · fight 1
Activity Level
66.9 casts per minute, 1,700 total casts
66.9 CPM
Rotation
Deaths Recorded
Took 24,239,729 avoidable damage (65% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Kidney Shot
x9
Kick
x4
Blind
x2
Utility scoring for Outlaw Rogue. We count every Kick cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Rogue has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Sap, Blind, Cheap Shot, Kidney Shot, Gouge. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Outlaw Rogue, Kick is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
2
Avoidable deaths
0
Avoidable dmg taken
24,239,729
Total dmg taken
37,491,334
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Outlaw Rogue has access to regardless of talent build: Adrenaline Rush (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Adrenaline Rush through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,700
CPM
66.9
Total casts divided by fight duration, scored against benchmarks specific to Outlaw Rogue. Our thresholds for your spec: below 20 CPM = 0, 30 = 50, 40 = 80, 50+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Outlaw, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
98.7
Percentile
iLvl
286
Item Level
Dispels
0
Cleanses
CC
11
Applications
Group iLvl
287
Average
11 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Died to Unknown Ability.
Took 12 hits from Blade Rush (2,360,536 total).
Took 9 hits from Ricocheting Chakram (1,520,213 total).
Took 12 hits from Dire Screech (1,051,236 total).
Took 10 hits from Wrathful Wind (466,633 total).
Took 307,276 from Dread Wind.
starKicked Repel with Kick.
swordsUsed Adrenaline Rush ×3.
Took 35 hits from Fan of Blades (4,004,415 total).
Took 3 hits from Gale Surge (813,702 total).
swordsUsed Adrenaline Rush ×4.
Took 15 hits from Solar Barrier (504,794 total).
starKicked Blinding Light with Kick.
swordsUsed Adrenaline Rush.
Took 6 hits from Solar Flame (1,227,659 total).
Took 41,383 from Solar Barrier.
swordsUsed Adrenaline Rush ×2.
Took 76 hits from Light Ray (7,599,690 total).
Took 3 hits from Supernova (1,082,199 total).
swordsUsed Adrenaline Rush ×5.
Died to Melee.
Took 42 hits from Burning Pursuit (3,420,974 total).
Took 7 hits from Sunbreak (1,457,236 total).
swordsUsed Adrenaline Rush ×4.
Took 4 hits from Blade Rush (818,116 total).
Took 2 hits from Solar Flare (168,245 total).
swordsUsed Adrenaline Rush ×2.
Took 5 hits from Ricocheting Chakram (806,100 total).
Took 6 hits from Dire Screech (599,384 total).
Took 6 hits from Solar Barrier (225,128 total).
Took 99,321 from Solar Flare.
starKicked Solar Bolt with Kick.
swordsUsed Adrenaline Rush ×3.
Took 46 hits from Scorching Ray (5,819,199 total).
swordsUsed Adrenaline Rush ×5.
Nothing notable happened here.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.