287
Item Level
283
Group Avg
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Outlaw · This run: C+ · Your The Seat of the Triumvirate grade: B+ across 3 runs
Interrupt Discipline
26 total interrupts, 26 critical kicks
Elite
Kick Rate
Survivability
6 deaths, 18,548,093 avoidable damage taken
Risky
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report m8n2Dp1wXYPkKQHv · fight 2
Activity Level
62.4 casts per minute, 2,634 total casts
62.4 CPM
Rotation
Deaths Recorded
Took 18,548,093 avoidable damage (28% of total).
How This Run Graded
Scored from this fight alone. For your overall The Seat of the Triumvirate grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
vs Other +18 Keys
1
vs All Keys
97
Your grade uses the "vs Other +18 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Kick
x34
Blind
x10
Kidney Shot
x9
Utility scoring for Outlaw Rogue. We count every Kick cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Rogue has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Sap, Blind, Cheap Shot, Kidney Shot, Gouge. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Outlaw Rogue, Kick is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
6
Avoidable deaths
2
Avoidable dmg taken
18,548,093
Total dmg taken
66,671,649
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Outlaw Rogue has access to regardless of talent build: Adrenaline Rush (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Adrenaline Rush through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
2,634
CPM
62.4
Total casts divided by fight duration, scored against benchmarks specific to Outlaw Rogue. Our thresholds for your spec: below 20 CPM = 0, 30 = 50, 40 = 80, 50+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Outlaw, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
1.0
Percentile
iLvl
287
Item Level
Dispels
2
Cleanses
CC
19
Applications
Group iLvl
283
Average
16 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 12 hits from Chains of Subjugation (1,288,914 total).
Took 5 hits from Rupture (176,393 total).
starKicked Umbral Bolt with Kick.
swordsUsed Adrenaline Rush ×5.
Took 35 hits from Oozing Slam (2,787,145 total).
Took 4 hits from Crashing Void (1,064,082 total).
swordsUsed Adrenaline Rush ×5.
Took 14 hits from Void Expulsion (2,247,516 total).
Took 20 hits from Rift Tear (690,172 total).
Took 50,050 from Backstab.
starKicked Umbral Bolt with Kick.
swordsUsed Adrenaline Rush ×3.
Took 10 hits from Void Expulsion (1,622,332 total).
Took 10 hits from Rift Tear (325,649 total).
swordsUsed Adrenaline Rush ×2.
Took 10 hits from Void Expulsion (1,619,128 total).
Took 9 hits from Chains of Subjugation (1,033,868 total).
Took 10 hits from Rift Tear (367,232 total).
Took 2 hits from Backstab (229,389 total).
starKicked Umbral Bolt with Kick ×2.
swordsUsed Adrenaline Rush ×4.
Died to Shadow Pounce.
Took 7 hits from Shadow Pounce (640,995 total).
Took 8 hits from Umbral Nova (172,401 total).
Died to Overload.
Took 24 hits from Overload (3,255,975 total).
Took 33 hits from Shadow Pounce (3,198,473 total).
Took 44 hits from Umbral Nova (703,941 total).
swordsUsed Adrenaline Rush ×5.
Took 45 hits from Eruption (3,469,016 total).
swordsUsed Adrenaline Rush ×2.
Took 19 hits from Eruption (1,451,898 total).
Took 9 hits from Backstab (1,180,335 total).
starKicked Abyssal Enhancement with Kick.
starKicked Shadowmend with Kick.
swordsUsed Adrenaline Rush ×3.
Died to Umbral Bolt.
starKicked Abyssal Enhancement with Kick.
starKicked Umbral Bolt with Kick.
swordsUsed Adrenaline Rush ×2.
Died to Void Infusion.
Died to Umbral Bolt.
starKicked Umbral Bolt with Kick.
Nothing notable happened here.
swordsUsed Adrenaline Rush ×2.
starKicked Umbral Bolt with Kick ×2.
swordsUsed Adrenaline Rush ×2.
Died to Void Storm.
Took 22 hits from Mind Flay (2,539,536 total).
Took 21 hits from Void Storm (2,516,748 total).
Took 24 hits from Mass Void Infusion (2,318,039 total).
Took 20 hits from Unstable Entrance (1,008,903 total).
starKicked Mind Blast with Kick ×9.
swordsUsed Adrenaline Rush ×5.
Took 367 hits from Dirge of Despair (8,050,168 total).
swordsUsed Adrenaline Rush ×5.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.