288
Item Level
285
Group Avg
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Outlaw · This run: A · Your Skyreach grade: A- across 2 runs
Interrupt Discipline
6 total interrupts, 6 critical kicks
Low
Kick Rate
Survivability
1 deaths, 21,800,090 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report mzGWMhvn9F1yPkNd · fight 4
Activity Level
65.3 casts per minute, 1,788 total casts
65.3 CPM
Rotation
Deaths Recorded
Took 21,800,090 avoidable damage (57% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Kick
x10
Kidney Shot
x4
Blind
x3
Utility scoring for Outlaw Rogue. We count every Kick cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Rogue has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Sap, Blind, Cheap Shot, Kidney Shot, Gouge. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Outlaw Rogue, Kick is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
1
Avoidable dmg taken
21,800,090
Total dmg taken
38,098,292
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Outlaw Rogue has access to regardless of talent build: Adrenaline Rush (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Adrenaline Rush through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
1,788
CPM
65.3
Total casts divided by fight duration, scored against benchmarks specific to Outlaw Rogue. Our thresholds for your spec: below 20 CPM = 0, 30 = 50, 40 = 80, 50+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Outlaw, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
98.7
Percentile
iLvl
288
Item Level
Dispels
0
Cleanses
CC
7
Applications
Group iLvl
285
Average
13 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 8 hits from Blade Rush (1,321,605 total).
Took 15 hits from Dire Screech (948,719 total).
Took 292,387 from Dread Wind.
Took 160,814 from Ricocheting Chakram.
Took 4 hits from Wrathful Wind (154,642 total).
swordsUsed Adrenaline Rush ×2.
Took 8 hits from Blade Rush (1,312,468 total).
Took 5 hits from Ricocheting Chakram (735,589 total).
Took 4 hits from Wrathful Wind (233,916 total).
starKicked Repel with Kick.
swordsUsed Adrenaline Rush ×2.
Took 34 hits from Fan of Blades (3,465,807 total).
Took 3 hits from Gale Surge (683,248 total).
swordsUsed Adrenaline Rush ×3.
Took 8 hits from Solar Barrier (298,327 total).
Took 2 hits from Solar Flare (288,950 total).
swordsUsed Adrenaline Rush ×2.
Took 9 hits from Solar Flame (1,663,933 total).
Took 7 hits from Solar Barrier (222,752 total).
swordsUsed Adrenaline Rush.
Took 47 hits from Light Ray (4,482,014 total).
Took 4 hits from Supernova (1,326,463 total).
swordsUsed Adrenaline Rush ×4.
swordsUsed Adrenaline Rush.
Took 41 hits from Burning Pursuit (3,290,105 total).
Took 8 hits from Sunbreak (1,693,239 total).
swordsUsed Adrenaline Rush ×4.
Nothing notable happened here.
Took 5 hits from Ricocheting Chakram (781,390 total).
Took 4 hits from Blade Rush (665,919 total).
Took 4 hits from Wrathful Wind (208,975 total).
Took 148,776 from Solar Flare.
Took 3 hits from Solar Barrier (63,154 total).
swordsUsed Adrenaline Rush ×2.
Died to Blade Rush.
Took 4 hits from Blade Rush (427,026 total).
Took 3 hits from Ricocheting Chakram (404,157 total).
swordsUsed Adrenaline Rush.
Took 16 hits from Blade Rush (2,678,869 total).
Took 7 hits from Ricocheting Chakram (1,011,865 total).
Took 5 hits from Solar Flame (887,367 total).
Took 6 hits from Dire Screech (412,395 total).
Took 3 hits from Solar Flare (379,219 total).
Took 248,551 from Dread Wind.
Took 2 hits from Solar Barrier (74,388 total).
starKicked Solar Bolt with Kick ×2.
Used Adrenaline Rush ×5.
Took 36 hits from Scorching Ray (4,035,270 total).
starKicked Solar Blast with Kick ×2.
swordsUsed Adrenaline Rush ×3.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.