288
Item Level
285
Group Avg
Paste a Warcraft Logs report URL (or its 16-character code) and we'll ingest it into this profile.
Outlaw · This run: S · Your Windrunner Spire grade: S across 4 runs
Interrupt Discipline
29 total interrupts, 29 critical kicks
Elite
Kick Rate
Survivability
1 deaths, 21,121,424 avoidable damage taken
Clean
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report mzGWMhvn9F1yPkNd · fight 3
Activity Level
64.9 casts per minute, 2,057 total casts
64.9 CPM
Rotation
Deaths Recorded
Took 21,121,424 avoidable damage (53% of total).
How This Run Graded
Scored from this fight alone. For your overall Windrunner Spire grade, click through.
30% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
20% of composite
Interrupts + dispels + crowd control per run.
Kick
x31
Kidney Shot
x6
Blind
x5
Utility scoring for Outlaw Rogue. We count every Kick cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Rogue has no practical PvE dispel, so dispel contribution is redistributed into interrupts and CC. CC abilities we track: Sap, Blind, Cheap Shot, Kidney Shot, Gouge. Rough split: ~70% interrupts, ~30% CC.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Outlaw Rogue, Kick is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
1
Avoidable deaths
1
Avoidable dmg taken
21,121,424
Total dmg taken
40,123,613
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
15% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Outlaw Rogue has access to regardless of talent build: Adrenaline Rush (offensive, ~20% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Adrenaline Rush through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
10% of composite
Activity level: are you pressing buttons?
Total casts
2,057
CPM
64.9
Total casts divided by fight duration, scored against benchmarks specific to Outlaw Rogue. Our thresholds for your spec: below 20 CPM = 0, 30 = 50, 40 = 80, 50+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Outlaw, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
98.7
Percentile
iLvl
288
Item Level
Dispels
2
Cleanses
CC
11
Applications
Group iLvl
285
Average
14 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 20 hits from Soul Torment (2,073,223 total).
Took 23 hits from Arcane Salvo (1,760,368 total).
starKicked Spirit Bolt with Kick.
swordsUsed Adrenaline Rush.
Took 28 hits from Soul Torment (2,601,270 total).
starKicked Spirit Bolt with Kick ×2.
swordsUsed Adrenaline Rush ×2.
Took 26 hits from Soul Torment (2,592,727 total).
Took 6 hits from Poison Spray (469,078 total).
starKicked Spirit Bolt with Kick.
swordsUsed Adrenaline Rush ×2.
Died to Spore Dispersal.
Took 24 hits from Spore Dispersal (1,783,921 total).
starKicked Fungal Bolt with Kick ×2.
swordsUsed Adrenaline Rush.
Took 18 hits from Flaming Updraft (1,688,855 total).
swordsUsed Adrenaline Rush ×5.
Took 2 hits from Shadowrive (465,298 total).
Took 2 hits from Soul Torment (204,675 total).
starKicked Spirit Bolt with Kick ×2.
swordsUsed Adrenaline Rush.
Took 10 hits from Pulsing Shriek (1,073,575 total).
Took 245,605 from Shadowrive.
starKicked Shadow Bolt with Kick ×2.
starKicked Pulsing Shriek with Kick.
swordsUsed Adrenaline Rush ×2.
Took 16 hits from Pulsing Shriek (1,625,629 total).
Took 4 hits from Shadowrive (896,345 total).
Took 43,767 from Fetid Spew.
starKicked Poison Blades with Kick ×3.
starKicked Pulsing Shriek with Kick.
swordsUsed Adrenaline Rush ×2.
Took 61 hits from Splattered (2,426,840 total).
Took 7 hits from Splattering Spew (950,059 total).
Took 9 hits from Debilitating Shriek (908,117 total).
starKicked Shadow Bolt with Kick ×7.
swordsUsed Adrenaline Rush ×5.
swordsUsed Adrenaline Rush.
Took 73 hits from Throw Axe (4,827,120 total).
Took 4 hits from Flame Nova (809,554 total).
starKicked Chain Lightning with Kick ×3.
swordsUsed Adrenaline Rush ×3.
Took 13 hits from Reckless Leap (953,736 total).
starKicked Chain Lightning with Kick ×2.
swordsUsed Adrenaline Rush ×5.
Took 88 hits from Squall Leap (3,696,365 total).
Took 27 hits from Gust Shot (1,277,812 total).
Took 7 hits from Squall Leap (1,170,931 total).
swordsUsed Adrenaline Rush ×4.
Nothing notable happened here.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.