292
Item Level
281
Group Avg
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Guardian · This run: A · Your Skyreach grade: A across 1 run
Interrupt Discipline
6 total interrupts, 6 critical kicks
Low
Kick Rate
Survivability
2 deaths, 7,655,403 avoidable damage taken
Risky
Risk Index
Cooldown Management
93% of expected cooldowns used
93%
Usage Rate
What happened each pack
Report dwK87vNXDVzgYtj3 · fight 3
Activity Level
58.5 casts per minute, 729 total casts
58.5 CPM
Rotation
Deaths Recorded
No death details available for this log.
Took 7,655,403 avoidable damage (24% of total).
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
vs Other +10 Keys
97
vs All Keys
25
Your grade uses the "vs Other +10 Keys" score (bracketed). The "vs All Keys" score (global) is for context and doesn't affect your grade.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Skull Bash
x8
Remove Corruption
x2
Incapacitating Roar
x1
Utility scoring for Guardian Druid. We count every Skull Bash cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
2
Avoidable deaths
0
Avoidable dmg taken
7,655,403
Total dmg taken
32,419,280
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
93%
We track the cooldowns every Guardian Druid has access to regardless of talent build: Barkskin (defensive, ~10% expected uptime), Survival Instincts (defensive, ~5% expected uptime), Incarnation: Guardian of Ursoc (defensive, ~16% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Barkskin through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
729
CPM
58.5
Total casts divided by fight duration, scored against benchmarks specific to Guardian Druid. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 44+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Guardian, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
97.0
Percentile
iLvl
292
Item Level
Dispels
1
Cleanses
CC
1
Applications
Group iLvl
281
Average
10 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 8 hits from Blade Rush (406,794 total).
Took 6 hits from Dire Screech (201,438 total).
Took 4 hits from Ricocheting Chakram (152,752 total).
Took 7 hits from Wrathful Wind (110,502 total).
starKicked Repel with Skull Bash.
shieldUsed Barkskin ×2.
Took 20 hits from Fan of Blades (707,454 total).
Took 23 hits from Fiery Talon (1,537,973 total).
shieldUsed Incarnation: Guardian of Ursoc.
Took 29 hits from Fiery Talon (809,478 total).
Took 6 hits from Solar Barrier (43,998 total).
shieldUsed Survival Instincts.
shieldUsed Barkskin.
Took 13 hits from Light Ray (417,779 total).
Took 100,433 from Supernova.
shieldUsed Barkskin ×2.
shieldUsed Barkskin.
shieldUsed Incarnation: Guardian of Ursoc.
Took 16 hits from Burning Pursuit (527,392 total).
Took 4 hits from Burning Claws (292,841 total).
Took 3 hits from Sunbreak (216,162 total).
shieldUsed Barkskin.
Took 52 hits from Fiery Talon (3,186,502 total).
Took 12 hits from Blade Rush (639,703 total).
Took 6 hits from Dire Screech (174,288 total).
Took 53,589 from Solar Flare.
Took 36,023 from Ricocheting Chakram.
Took 2 hits from Solar Barrier (16,108 total).
starKicked Solar Bolt with Skull Bash ×2.
starKicked Blinding Light with Skull Bash.
Used Barkskin ×2.
Took 18 hits from Scorching Ray (802,352 total).
starKicked Solar Blast with Skull Bash ×2.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Barkskin.
Nothing notable happened here.
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Guardian Druid, Skull Bash is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.