293
Item Level
292
Group Avg
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Guardian · This run: S · Your Skyreach grade: S across 15 runs
Interrupt Discipline
7 total interrupts, 6 critical kicks
Low
Kick Rate
Survivability
0 deaths, 50,815,371 avoidable damage taken
Perfect
Risk Index
Cooldown Management
100% of expected cooldowns used
100%
Usage Rate
What happened each pack
Report 2VB6ab3TpYfQ1GqA · fight 30
Activity Level
69.5 casts per minute, 1,849 total casts
69.5 CPM
Rotation
Zero Deaths
Clean run with no fatalities.
How This Run Graded
Scored from this fight alone. For your overall Skyreach grade, click through.
25% of composite
Where your damage ranks against other parses at the same key level.
For every run, we pull Warcraft Logs' percentile rank for your spec computed against other parses at the same key level. Your +6 is graded against other +6s, your +12 against other +12s. The run page also surfaces a second number showing where the same DPS would rank against the entire spec pool. That second number is for context only and does not affect your grade. Augmentation Evokers are a special case: their personal DPS ceiling is lower by design because they spend GCDs buffing teammates, so we also credit a portion of teammate damage done during their Ebon Might and Prescience windows back to their score.
How to improve
Review top-parse logs for your spec at your key level to see their opener, cooldown alignment, and target priority. Most sub-50 percentiles are fixable by tightening rotation, not by pushing gear.
15% of composite
Interrupts + dispels + crowd control per run.
Skull Bash
x7
Incapacitating Roar
x2
Utility scoring for Guardian Druid. We count every Skull Bash cast you land; priority kicks (boss heals, mass CC) are weighted 1.5x when we have the data for this dungeon. Your class dispels: Nature's Cure (Resto) / Remove Corruption (all) (Curse, Poison). CC abilities we track: Hibernate, Incapacitating Roar, Mighty Bash, Mass Entanglement, Entangling Roots. Rough split: ~55% interrupts, ~25% CC, ~20% dispels.
How to improve
Install a kick-announcer (WeakAura or the OmniCD suite) and commit to a kick rotation with your team. For Guardian Druid, Skull Bash is your bread and butter. Aim to cover at least the priority casts flagged in each dungeon guide.
25% of composite
Deaths, avoidable damage taken, and healing burden.
Deaths
0
Avoidable deaths
0
Avoidable dmg taken
50,815,371
Total dmg taken
196,522,116
Three signals: how often you died, how much of your damage taken came from ability IDs we know are avoidable, and how much healing you consumed relative to the group. Tanks aren't penalized for healing received (they're supposed to tank). Deaths caused by avoidable abilities cost extra. The death penalty softens at higher key levels (above +12) because even top players take unavoidable deaths in high keys. Avoidable damage and healing burden thresholds both scale with key level so a +25 isn't compared against +5 standards.
20% of composite
Did you press your major cooldowns on schedule?
CD usage
100%
We track the cooldowns every Guardian Druid has access to regardless of talent build: Barkskin (defensive, ~10% expected uptime), Survival Instincts (defensive, ~5% expected uptime), Incarnation: Guardian of Ursoc (defensive, ~16% expected uptime). Expected uses are computed from fight duration, then compared against what you actually pressed. Talent-gated cooldowns (ones only some builds take) are intentionally excluded: we don't penalize you for not picking a specific talent. Missing a single major CD can meaningfully drop this category; hoarding it through the whole key is the most common sub-grade cause.
How to improve
Rebind your majors to a prominent key and treat them as rotational, not emergency. If you're sitting Barkskin through a 30-minute dungeon, that's 10+ minutes of its window wasted. Consider an OmniCD- or WeakAura-style cooldown tracker so the whole party can see each other's windows.
15% of composite
Activity level: are you pressing buttons?
Total casts
1,849
CPM
69.5
Total casts divided by fight duration, scored against benchmarks specific to Guardian Druid. Our thresholds for your spec: below 16 CPM = 0, 26 = 50, 36 = 80, 44+ = 100. A high-CPM melee spec like Fury Warrior and a low-CPM ranged caster like Marksmanship Hunter will have very different benchmarks; we don't apply a universal curve. Low CPM usually maps to rotation gaps, over-movement on mechanics, or extended time with no valid target.
How to improve
Check your Details timeline for long gaps between casts. Most gaps map to movement, mechanics you could have precast through, or a dead target before the pull ends. For Guardian, pre-pulling right before the puller engages is an easy 2-3 extra casts per pack, and that compounds over a dungeon.
DPS %
100.0
Percentile
iLvl
293
Item Level
Dispels
0
Cleanses
CC
2
Applications
Group iLvl
292
Average
10 pulls tracked. Kicks, damage taken, deaths, and cooldown usage per pack.
Took 12 hits from Blade Rush (1,796,949 total).
Took 12 hits from Dire Screech (1,277,560 total).
Took 5 hits from Ricocheting Chakram (624,586 total).
Took 8 hits from Wrathful Wind (467,970 total).
shieldUsed Barkskin ×4.
shieldUsed Incarnation: Guardian of Ursoc ×2.
shieldUsed Survival Instincts ×2.
Took 48 hits from Fan of Blades (5,703,989 total).
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
Took 44 hits from Fiery Talon (8,127,746 total).
Took 11 hits from Solar Barrier (420,774 total).
starKicked Blinding Light with Skull Bash ×2.
shieldUsed Barkskin ×2.
shieldUsed Incarnation: Guardian of Ursoc.
shieldUsed Survival Instincts.
Took 46 hits from Fiery Talon (5,902,248 total).
Took 3 hits from Solar Barrier (142,442 total).
shieldUsed Survival Instincts.
shieldUsed Barkskin.
Took 37 hits from Light Ray (5,513,802 total).
Took 4 hits from Supernova (1,393,539 total).
Took 42,596 from Solar Barrier.
shieldUsed Barkskin ×5.
shieldUsed Incarnation: Guardian of Ursoc ×2.
shieldUsed Barkskin.
shieldUsed Incarnation: Guardian of Ursoc.
Took 62 hits from Burning Pursuit (6,448,691 total).
Took 9 hits from Sunbreak (2,691,960 total).
Took 10 hits from Burning Claws (2,071,047 total).
shieldUsed Barkskin ×5.
shieldUsed Survival Instincts ×2.
shieldUsed Incarnation: Guardian of Ursoc.
Took 55 hits from Fiery Talon (7,401,383 total).
Took 3 hits from Solar Flare (568,698 total).
Took 14 hits from Solar Barrier (517,627 total).
Took 2 hits from Wrathful Wind (85,714 total).
shieldUsed Barkskin ×3.
shieldUsed Incarnation: Guardian of Ursoc.
Took 80 hits from Fiery Talon (5,869,264 total).
Took 9 hits from Dire Screech (912,081 total).
Took 4 hits from Blade Rush (621,444 total).
Took 3 hits from Ricocheting Chakram (349,422 total).
Took 202,595 from Solar Flare.
starKicked Solar Bolt with Skull Bash.
shieldUsed Barkskin ×4.
shieldUsed Incarnation: Guardian of Ursoc ×2.
Took 72 hits from Scorching Ray (11,362,050 total).
starKicked Solar Blast with Skull Bash ×2.
shieldUsed Barkskin ×5.
shieldUsed Incarnation: Guardian of Ursoc.
How to improve
Audit your Details damage-taken log after a wipe. If one ability hit you for >15% of your total intake, look up the mechanic on Wowhead and you'll usually find the out.
shieldUsed Survival Instincts ×2.